sharp-chat/SharpChat.SockChat/SockChatContext.cs

452 lines
18 KiB
C#

using SharpChat.Events;
using SharpChat.EventStorage;
using SharpChat.SockChat;
using SharpChat.SockChat.PacketsS2C;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace SharpChat {
public class SockChatContext {
public readonly SemaphoreSlim ContextAccess = new(1, 1);
public ChannelsContext Channels { get; } = new();
public SockChatConnectionsContext Connections { get; } = new();
public UsersContext Users { get; } = new();
public IEventStorage Events { get; }
public ChannelsUsersContext ChannelsUsers { get; } = new();
public Dictionary<long, RateLimiter> UserRateLimiters { get; } = new();
public SockChatContext(IEventStorage evtStore) {
Events = evtStore;
}
public void DispatchEvent(IChatEvent eventInfo) {
if(eventInfo is MessageCreateEvent mce) {
if(mce.IsBroadcast) {
Send(new MessageBroadcastS2CPacket(mce.MessageText));
} else if(mce.IsPrivate) {
// The channel name returned by GetDMChannelName should not be exposed to the user, instead @<Target User> should be displayed
// e.g. nook sees @Arysil and Arysil sees @nook
// this entire routine is garbage, channels should probably in the db
if(mce.ChannelName?.StartsWith("@") != true)
return;
long[] targetIds = mce.ChannelName[1..].Split('-', 3).Select(u => long.TryParse(u, out long up) ? up : -1).ToArray();
if(targetIds.Length != 2)
return;
UserInfo[] users = Users.GetMany(targetIds);
UserInfo? target = users.FirstOrDefault(u => u.UserId != mce.SenderId);
if(target == null)
return;
foreach(UserInfo user in users)
SendTo(user, new MessageAddS2CPacket(
mce.MessageId,
DateTimeOffset.Now,
mce.SenderId,
mce.SenderId == user.UserId ? $"{SockChatUtility.GetUserName(target)} {mce.MessageText}" : mce.MessageText,
mce.IsAction,
true
));
} else {
ChannelInfo? channel = Channels.Get(mce.ChannelName, SockChatUtility.SanitiseChannelName);
if(channel != null)
SendTo(channel, new MessageAddS2CPacket(
mce.MessageId,
DateTimeOffset.Now,
mce.SenderId,
mce.MessageText,
mce.IsAction,
false
));
}
Events.AddEvent(
mce.MessageId, "msg:add",
mce.ChannelName,
mce.SenderId, mce.SenderName, mce.SenderColour, mce.SenderRank, mce.SenderNickName, mce.SenderPerms,
new { text = mce.MessageText },
(mce.IsBroadcast ? StoredEventFlags.Broadcast : 0)
| (mce.IsAction ? StoredEventFlags.Action : 0)
| (mce.IsPrivate ? StoredEventFlags.Private : 0)
);
return;
}
}
public void Update() {
SockChatConnectionInfo[] timedOut = Connections.GetTimedOut();
foreach(SockChatConnectionInfo conn in timedOut) {
Connections.Remove(conn);
conn.Close(1002);
Logger.Write($"<{conn.RemoteEndPoint}> Nuked timed out connection from user #{conn.UserId}.");
}
foreach(UserInfo user in Users.All)
if(!Connections.HasUser(user)) {
HandleDisconnect(user, UserDisconnectReason.TimeOut);
Logger.Write($"Timed out {user} (no more connections).");
}
}
public void SafeUpdate() {
ContextAccess.Wait();
try {
Update();
} finally {
ContextAccess.Release();
}
}
public ChannelInfo[] GetUserChannels(UserInfo user) {
return Channels.GetMany(ChannelsUsers.GetUserChannelNames(user));
}
public UserInfo[] GetChannelUsers(ChannelInfo channel) {
return Users.GetMany(ChannelsUsers.GetChannelUserIds(channel));
}
public void UpdateUser(
UserInfo user,
string? userName = null,
string? nickName = null,
Colour? colour = null,
UserStatus? status = null,
string? statusText = null,
int? rank = null,
UserPermissions? perms = null,
bool? isSuper = null,
bool silent = false
) {
bool hasChanged = false;
string? previousName = null;
if(userName != null && !user.UserName.Equals(userName)) {
user.UserName = userName;
hasChanged = true;
}
if(nickName != null && !user.NickName.Equals(nickName)) {
if(!silent)
previousName = string.IsNullOrWhiteSpace(user.NickName) ? user.UserName : user.NickName;
user.NickName = nickName;
hasChanged = true;
}
if(colour.HasValue && user.Colour.Equals(colour.Value)) {
user.Colour = colour.Value;
hasChanged = true;
}
if(status.HasValue && user.Status != status.Value) {
user.Status = status.Value;
hasChanged = true;
}
if(statusText != null && !user.StatusText.Equals(statusText)) {
user.StatusText = statusText;
hasChanged = true;
}
if(rank != null && user.Rank != rank) {
user.Rank = (int)rank;
hasChanged = true;
}
if(perms.HasValue && user.Permissions != perms) {
user.Permissions = perms.Value;
hasChanged = true;
}
if(isSuper.HasValue) {
user.IsSuper = isSuper.Value;
hasChanged = true;
}
if(hasChanged) {
if(previousName != null)
SendToUserChannels(user, new UserUpdateNotificationS2CPacket(previousName, SockChatUtility.GetUserNameWithStatus(user)));
SendToUserChannels(user, new UserUpdateS2CPacket(
user.UserId,
SockChatUtility.GetUserNameWithStatus(user),
user.Colour,
user.Rank,
user.Permissions
));
}
}
public void BanUser(UserInfo user, TimeSpan duration, UserDisconnectReason reason = UserDisconnectReason.Kicked) {
if(duration > TimeSpan.Zero) {
DateTimeOffset expires = duration >= TimeSpan.MaxValue ? DateTimeOffset.MaxValue : DateTimeOffset.Now + duration;
SendTo(user, new ForceDisconnectS2CPacket(expires));
} else
SendTo(user, new ForceDisconnectS2CPacket());
SockChatConnectionInfo[] conns = Connections.GetUser(user);
foreach(SockChatConnectionInfo conn in conns) {
Connections.Remove(conn);
conn.Close(1000);
Logger.Write($"<{conn.RemoteEndPoint}> Nuked connection from banned user #{conn.UserId}.");
}
HandleDisconnect(user, reason);
}
public void HandleChannelEventLog(string channelName, Action<SockChatS2CPacket> handler) {
foreach(StoredEventInfo msg in Events.GetChannelEventLog(channelName))
handler(msg.Type switch {
"msg:add" => new MessageAddLogS2CPacket(
msg.Id,
msg.Created,
msg.Sender?.UserId ?? -1,
msg.Sender == null ? "ChatBot" : SockChatUtility.GetUserName(msg.Sender),
msg.Sender?.Colour ?? Colour.None,
msg.Sender?.Rank ?? 0,
msg.Sender?.Permissions ?? 0,
msg.Data.RootElement.GetProperty("text").GetString() ?? string.Empty,
msg.Flags.HasFlag(StoredEventFlags.Action),
msg.Flags.HasFlag(StoredEventFlags.Private),
msg.Flags.HasFlag(StoredEventFlags.Broadcast),
false
),
"user:connect" => new UserConnectLogS2CPacket(
msg.Id,
msg.Created,
msg.Sender == null ? string.Empty : SockChatUtility.GetUserName(msg.Sender)
),
"user:disconnect" => new UserDisconnectLogS2CPacket(
msg.Id,
msg.Created,
msg.Sender == null ? string.Empty : SockChatUtility.GetUserNameWithStatus(msg.Sender),
(UserDisconnectReason)msg.Data.RootElement.GetProperty("reason").GetByte()
),
"chan:join" => new UserChannelJoinLogS2CPacket(
msg.Id,
msg.Created,
msg.Sender == null ? string.Empty : SockChatUtility.GetUserName(msg.Sender)
),
"chan:leave" => new UserChannelLeaveLogS2CPacket(
msg.Id,
msg.Created,
msg.Sender == null ? string.Empty : SockChatUtility.GetUserName(msg.Sender)
),
_ => throw new Exception($"Unsupported backlog type: {msg.Type}"),
});
}
public void HandleJoin(UserInfo user, ChannelInfo chan, SockChatConnectionInfo conn, int maxMsgLength) {
if(!ChannelsUsers.Has(chan, user)) {
SendTo(chan, new UserConnectS2CPacket(
user.UserId,
SockChatUtility.GetUserNameWithStatus(user),
user.Colour,
user.Rank,
user.Permissions
));
Events.AddEvent("user:connect", user, chan, flags: StoredEventFlags.Log);
}
conn.Send(new AuthSuccessS2CPacket(
user.UserId,
SockChatUtility.GetUserNameWithStatus(user),
user.Colour,
user.Rank,
user.Permissions,
chan.Name,
maxMsgLength
));
conn.Send(new UsersPopulateS2CPacket(GetChannelUsers(chan).Except(new[] { user }).Select(
user => new UsersPopulateS2CPacket.ListEntry(
user.UserId,
SockChatUtility.GetUserNameWithStatus(user),
user.Colour,
user.Rank,
user.Permissions,
true
)
).OrderByDescending(user => user.Rank).ToArray()));
HandleChannelEventLog(chan.Name, p => conn.Send(p));
conn.Send(new ChannelsPopulateS2CPacket(Channels.GetMany(isPublic: true, minRank: user.Rank).Select(
channel => new ChannelsPopulateS2CPacket.ListEntry(channel.Name, channel.HasPassword, channel.IsTemporary)
).ToArray()));
if(Users.Get(userId: user.UserId) == null)
Users.Add(user);
ChannelsUsers.Join(chan.Name, user.UserId);
}
public void HandleDisconnect(UserInfo user, UserDisconnectReason reason = UserDisconnectReason.Leave) {
UpdateUser(user, status: UserStatus.Offline);
Users.Remove(user.UserId);
ChannelInfo[] channels = GetUserChannels(user);
ChannelsUsers.DeleteUser(user);
foreach(ChannelInfo chan in channels) {
SendTo(chan, new UserDisconnectS2CPacket(
user.UserId,
SockChatUtility.GetUserNameWithStatus(user),
reason
));
Events.AddEvent("user:disconnect", user, chan, new { reason = (int)reason }, StoredEventFlags.Log);
if(chan.IsTemporary && chan.IsOwner(user))
RemoveChannel(chan);
}
}
public void SwitchChannel(UserInfo user, ChannelInfo chan, string password) {
if(ChannelsUsers.IsUserLastChannel(user, chan)) {
ForceChannel(user);
return;
}
if(!user.Permissions.HasFlag(UserPermissions.JoinAnyChannel) && chan.IsOwner(user)) {
if(chan.Rank > user.Rank) {
SendTo(user, new ChannelRankTooLowErrorS2CPacket(chan.Name));
ForceChannel(user);
return;
}
if(!string.IsNullOrEmpty(chan.Password) && chan.Password.Equals(password)) {
SendTo(user, new ChannelPasswordWrongErrorS2CPacket(chan.Name));
ForceChannel(user);
return;
}
}
ForceChannelSwitch(user, chan);
}
public void ForceChannelSwitch(UserInfo user, ChannelInfo chan) {
ChannelInfo? oldChan = Channels.Get(ChannelsUsers.GetUserLastChannel(user));
if(oldChan != null) {
SendTo(oldChan, new UserChannelLeaveS2CPacket(user.UserId));
Events.AddEvent("chan:leave", user, oldChan, flags: StoredEventFlags.Log);
}
SendTo(chan, new UserChannelJoinS2CPacket(
user.UserId,
SockChatUtility.GetUserNameWithStatus(user),
user.Colour,
user.Rank,
user.Permissions
));
if(oldChan != null)
Events.AddEvent("chan:join", user, oldChan, flags: StoredEventFlags.Log);
SendTo(user, new ContextClearS2CPacket(ContextClearS2CPacket.ClearMode.MessagesUsers));
SendTo(user, new UsersPopulateS2CPacket(GetChannelUsers(chan).Except(new[] { user }).Select(
user => new UsersPopulateS2CPacket.ListEntry(
user.UserId,
SockChatUtility.GetUserNameWithStatus(user),
user.Colour,
user.Rank,
user.Permissions,
true
)
).OrderByDescending(u => u.Rank).ToArray()));
HandleChannelEventLog(chan.Name, p => SendTo(user, p));
ForceChannel(user, chan);
if(oldChan != null)
ChannelsUsers.Leave(oldChan, user);
ChannelsUsers.Join(chan, user);
if(oldChan != null && oldChan.IsTemporary && oldChan.IsOwner(user))
RemoveChannel(oldChan);
}
public void Send(SockChatS2CPacket packet) {
string data = packet.Pack();
Connections.WithAuthed(conn => conn.Send(data));
}
public void SendTo(UserInfo user, SockChatS2CPacket packet) {
string data = packet.Pack();
Connections.WithUser(user, conn => conn.Send(data));
}
public void SendTo(ChannelInfo channel, SockChatS2CPacket packet) {
SendTo(channel, packet.Pack());
}
public void SendTo(ChannelInfo channel, string packet) {
long[] userIds = ChannelsUsers.GetChannelUserIds(channel);
foreach(long userId in userIds)
Connections.WithUser(userId, conn => conn.Send(packet));
}
public void SendToUserChannels(UserInfo user, SockChatS2CPacket packet) {
ChannelInfo[] chans = GetUserChannels(user);
string data = packet.Pack();
foreach(ChannelInfo chan in chans)
SendTo(chan, data);
}
public void ForceChannel(UserInfo user, ChannelInfo? chan = null) {
chan ??= Channels.Get(ChannelsUsers.GetUserLastChannel(user));
if(chan != null)
SendTo(user, new UserChannelForceJoinS2CPacket(chan.Name));
}
public void UpdateChannel(
ChannelInfo channel,
bool? temporary = null,
int? minRank = null,
string? password = null
) {
string prevName = channel.Name;
if(temporary.HasValue)
channel.IsTemporary = temporary.Value;
if(minRank.HasValue)
channel.Rank = minRank.Value;
if(password != null)
channel.Password = password;
// TODO: Users that no longer have access to the channel/gained access to the channel by the rank change should receive delete and create packets respectively
// the server currently doesn't keep track of what channels a user is already aware of so can't really simulate this yet.
foreach(UserInfo user in Users.GetMany(minRank: channel.Rank))
SendTo(user, new ChannelUpdateS2CPacket(prevName, channel.Name, channel.HasPassword, channel.IsTemporary));
}
public void RemoveChannel(ChannelInfo channel) {
if(channel == null || Channels.PublicCount > 1)
return;
ChannelInfo? defaultChannel = Channels.MainChannel;
if(defaultChannel == null)
return;
// Remove channel from the listing
Channels.Remove(channel);
// Move all users back to the main channel
// TODO: Replace this with a kick. SCv2 supports being in 0 channels, SCv1 should force the user back to DefaultChannel.
foreach(UserInfo user in GetChannelUsers(channel))
SwitchChannel(user, defaultChannel, string.Empty);
// Broadcast deletion of channel
foreach(UserInfo user in Users.GetMany(minRank: channel.Rank))
SendTo(user, new ChannelDeleteS2CPacket(channel.Name));
}
}
}