182 lines
6.2 KiB
C#
182 lines
6.2 KiB
C#
using SharpChat.Events;
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using SharpChat.Flashii;
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using SharpChat.Packet;
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Http;
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using System.Threading;
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namespace SharpChat {
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public class ChatContext : IDisposable, IPacketTarget {
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public bool IsDisposed { get; private set; }
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private readonly HttpClient HttpClient;
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public SockChatServer Server { get; }
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public Timer BumpTimer { get; }
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public ChannelManager Channels { get; }
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public UserManager Users { get; }
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public ChatEventManager Events { get; }
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public string TargetName => @"@broadcast";
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public ChatContext(HttpClient httpClient, SockChatServer server) {
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HttpClient = httpClient;
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Server = server;
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Users = new(this);
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Channels = new(this);
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Events = new(this);
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BumpTimer = new Timer(e => FlashiiBump.SubmitAsync(HttpClient, Users.WithActiveConnections()).Wait(), null, TimeSpan.Zero, TimeSpan.FromMinutes(1));
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}
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public void Update() {
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CheckPings();
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}
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public void BanUser(ChatUser user, TimeSpan duration, UserDisconnectReason reason = UserDisconnectReason.Kicked) {
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if(duration > TimeSpan.Zero)
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user.Send(new ForceDisconnectPacket(ForceDisconnectReason.Banned, DateTimeOffset.Now + duration));
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else
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user.Send(new ForceDisconnectPacket(ForceDisconnectReason.Kicked));
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user.Close();
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UserLeave(user.Channel, user, reason);
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}
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public void HandleJoin(ChatUser user, ChatChannel chan, ChatUserSession sess) {
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if(!chan.HasUser(user)) {
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chan.Send(new UserConnectPacket(DateTimeOffset.Now, user));
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Events.Add(new UserConnectEvent(DateTimeOffset.Now, user, chan));
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}
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sess.Send(new AuthSuccessPacket(user, chan, sess));
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sess.Send(new ContextUsersPacket(chan.GetUsers(new[] { user })));
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IEnumerable<IChatEvent> msgs = Events.GetTargetLog(chan);
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foreach(IChatEvent msg in msgs)
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sess.Send(new ContextMessagePacket(msg));
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sess.Send(new ContextChannelsPacket(Channels.OfHierarchy(user.Rank)));
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if(!chan.HasUser(user))
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chan.UserJoin(user);
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if(!Users.Contains(user))
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Users.Add(user);
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}
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public void UserLeave(ChatChannel chan, ChatUser user, UserDisconnectReason reason = UserDisconnectReason.Leave) {
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user.Status = ChatUserStatus.Offline;
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if(chan == null) {
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foreach(ChatChannel channel in user.GetChannels()) {
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UserLeave(channel, user, reason);
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}
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return;
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}
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if(chan.IsTemporary && chan.Owner == user)
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Channels.Remove(chan);
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chan.UserLeave(user);
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chan.Send(new UserDisconnectPacket(DateTimeOffset.Now, user, reason));
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Events.Add(new UserDisconnectEvent(DateTimeOffset.Now, user, chan, reason));
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}
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public void SwitchChannel(ChatUser user, ChatChannel chan, string password) {
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if(user.CurrentChannel == chan) {
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//user.Send(true, @"samechan", chan.Name);
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user.ForceChannel();
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return;
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}
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if(!user.Can(ChatUserPermissions.JoinAnyChannel) && chan.Owner != user) {
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if(chan.Rank > user.Rank) {
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user.Send(new LegacyCommandResponse(LCR.CHANNEL_INSUFFICIENT_HIERARCHY, true, chan.Name));
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user.ForceChannel();
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return;
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}
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if(chan.Password != password) {
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user.Send(new LegacyCommandResponse(LCR.CHANNEL_INVALID_PASSWORD, true, chan.Name));
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user.ForceChannel();
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return;
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}
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}
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ForceChannelSwitch(user, chan);
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}
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public void ForceChannelSwitch(ChatUser user, ChatChannel chan) {
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if(!Channels.Contains(chan))
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return;
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ChatChannel oldChan = user.CurrentChannel;
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oldChan.Send(new UserChannelLeavePacket(user));
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Events.Add(new UserChannelLeaveEvent(DateTimeOffset.Now, user, oldChan));
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chan.Send(new UserChannelJoinPacket(user));
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Events.Add(new UserChannelJoinEvent(DateTimeOffset.Now, user, chan));
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user.Send(new ContextClearPacket(chan, ContextClearMode.MessagesUsers));
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user.Send(new ContextUsersPacket(chan.GetUsers(new[] { user })));
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IEnumerable<IChatEvent> msgs = Events.GetTargetLog(chan);
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foreach(IChatEvent msg in msgs)
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user.Send(new ContextMessagePacket(msg));
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user.ForceChannel(chan);
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oldChan.UserLeave(user);
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chan.UserJoin(user);
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if(oldChan.IsTemporary && oldChan.Owner == user)
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Channels.Remove(oldChan);
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}
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public void CheckPings() {
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lock(Users)
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foreach(ChatUser user in Users.All()) {
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IEnumerable<ChatUserSession> timedOut = user.GetDeadSessions();
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foreach(ChatUserSession sess in timedOut) {
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user.RemoveSession(sess);
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sess.Dispose();
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Logger.Write($@"Nuked session {sess.Id} from {user.Username} (timeout)");
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}
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if(!user.HasSessions)
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UserLeave(null, user, UserDisconnectReason.TimeOut);
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}
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}
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public void Send(IServerPacket packet) {
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foreach(ChatUser user in Users.All())
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user.Send(packet);
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}
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~ChatContext() {
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DoDispose();
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}
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public void Dispose() {
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DoDispose();
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GC.SuppressFinalize(this);
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}
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private void DoDispose() {
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if(IsDisposed)
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return;
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IsDisposed = true;
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BumpTimer?.Dispose();
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Events?.Dispose();
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Channels?.Dispose();
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Users?.Dispose();
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}
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}
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}
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