sharp-chat/SharpChat/ClientCommands/AFKClientCommand.cs
flashwave 5a7756894b
First bits of the Context overhaul.
Reintroduces separate contexts for users, channels, connections (now split into sessions and connections) and user-channel associations.
It builds which is as much assurance as I can give about the stability of this commit, but its also the bare minimum of what i like to commit sooooo
A lot of things still need to be broadcast through events throughout the application in order to keep states consistent but we'll cross that bridge when we get to it.
I really need to stop using that phrase thingy, I'm overusing it.
2025-05-03 02:49:51 +00:00

26 lines
787 B
C#

using SharpChat.Users;
using System.Globalization;
using System.Text;
namespace SharpChat.ClientCommands;
public class AFKClientCommand : ClientCommand {
private const string DEFAULT = "AFK";
public const int MAX_GRAPHEMES = 5;
public const int MAX_BYTES = MAX_GRAPHEMES * 10;
public bool IsMatch(ClientCommandContext ctx) {
return ctx.NameEquals("afk");
}
public async Task Dispatch(ClientCommandContext ctx) {
string? statusText = ctx.Args.FirstOrDefault();
statusText = string.IsNullOrWhiteSpace(statusText) ? DEFAULT : statusText.TruncateIfTooLong(MAX_GRAPHEMES, MAX_BYTES).Trim();
await ctx.Chat.UpdateUser(
ctx.User,
status: UserStatus.Away,
statusText: statusText
);
}
}