Reintroduces separate contexts for users, channels, connections (now split into sessions and connections) and user-channel associations. It builds which is as much assurance as I can give about the stability of this commit, but its also the bare minimum of what i like to commit sooooo A lot of things still need to be broadcast through events throughout the application in order to keep states consistent but we'll cross that bridge when we get to it. I really need to stop using that phrase thingy, I'm overusing it.
39 lines
1.5 KiB
C#
39 lines
1.5 KiB
C#
using SharpChat.Channels;
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using SharpChat.SockChat.S2CPackets;
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using SharpChat.Users;
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namespace SharpChat.ClientCommands;
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public class DeleteChannelClientCommand : ClientCommand {
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public bool IsMatch(ClientCommandContext ctx) {
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return ctx.NameEquals("delchan") || (
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ctx.NameEquals("delete")
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&& ctx.Args.FirstOrDefault()?.All(char.IsDigit) == false
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);
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}
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public async Task Dispatch(ClientCommandContext ctx) {
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long msgId = ctx.Chat.RandomSnowflake.Next();
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if(ctx.Args.Length < 1 || string.IsNullOrWhiteSpace(ctx.Args.FirstOrDefault())) {
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await ctx.Chat.SendTo(ctx.User, new CommandResponseS2CPacket(msgId, LCR.COMMAND_FORMAT_ERROR));
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return;
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}
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string delChanName = string.Join('_', ctx.Args);
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Channel? delChan = ctx.Chat.Channels.GetChannel(delChanName);
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if(delChan == null) {
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await ctx.Chat.SendTo(ctx.User, new CommandResponseS2CPacket(msgId, LCR.CHANNEL_NOT_FOUND, true, delChanName));
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return;
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}
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if(!ctx.User.Permissions.HasFlag(UserPermissions.DeleteChannel) && delChan.IsOwner(ctx.User.UserId)) {
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await ctx.Chat.SendTo(ctx.User, new CommandResponseS2CPacket(msgId, LCR.CHANNEL_DELETE_FAILED, true, delChan.Name));
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return;
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}
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await ctx.Chat.RemoveChannel(delChan);
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await ctx.Chat.SendTo(ctx.User, new CommandResponseS2CPacket(msgId, LCR.CHANNEL_DELETED, false, delChan.Name));
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}
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}
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