307 lines
12 KiB
C#
307 lines
12 KiB
C#
using Fleck;
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using SharpChat.Events;
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using SharpChat.EventStorage;
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using SharpChat.Packet;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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namespace SharpChat {
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public class ChatContext {
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public record ChannelUserAssoc(long UserId, string ChannelName);
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public HashSet<ChatChannel> Channels { get; } = new();
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public readonly object ChannelsAccess = new();
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public HashSet<ChatConnection> Connections { get; } = new();
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public readonly object ConnectionsAccess = new();
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public HashSet<ChatUser> Users { get; } = new();
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public readonly object UsersAccess = new();
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public IEventStorage Events { get; }
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public readonly object EventsAccess = new();
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public HashSet<ChannelUserAssoc> ChannelUsers { get; } = new();
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public readonly object ChannelUsersAccess = new();
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public ChatContext(IEventStorage evtStore) {
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Events = evtStore ?? throw new ArgumentNullException(nameof(evtStore));
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}
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public void Update() {
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lock(ConnectionsAccess) {
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foreach(ChatConnection conn in Connections)
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if(!conn.IsDisposed && conn.HasTimedOut) {
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conn.Dispose();
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Logger.Write($"Nuked connection {conn.Id} associated with {conn.User}.");
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}
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Connections.RemoveWhere(conn => conn.IsDisposed);
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lock(UsersAccess)
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foreach(ChatUser user in Users)
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if(!Connections.Any(conn => conn.User == user)) {
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HandleDisconnect(user, UserDisconnectReason.TimeOut);
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Logger.Write($"Timed out {user} (no more connections).");
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}
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}
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}
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public bool IsInChannel(ChatUser user, ChatChannel channel) {
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lock(ChannelUsersAccess)
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return ChannelUsers.Contains(new ChannelUserAssoc(user.UserId, channel.Name));
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}
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public string[] GetUserChannelNames(ChatUser user) {
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lock(ChannelUsersAccess)
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return ChannelUsers.Where(cu => cu.UserId == user.UserId).Select(cu => cu.ChannelName).ToArray();
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}
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public ChatChannel[] GetUserChannels(ChatUser user) {
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string[] names = GetUserChannelNames(user);
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lock(ChannelsAccess)
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return Channels.Where(c => names.Any(n => c.NameEquals(n))).ToArray();
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}
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public long[] GetChannelUserIds(ChatChannel channel) {
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lock(ChannelUsersAccess)
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return ChannelUsers.Where(cu => channel.NameEquals(cu.ChannelName)).Select(cu => cu.UserId).ToArray();
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}
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public ChatUser[] GetChannelUsers(ChatChannel channel) {
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long[] ids = GetChannelUserIds(channel);
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lock(UsersAccess)
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return Users.Where(u => ids.Contains(u.UserId)).ToArray();
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}
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public void BanUser(ChatUser user, TimeSpan duration, UserDisconnectReason reason = UserDisconnectReason.Kicked) {
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if(duration > TimeSpan.Zero)
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SendTo(user, new ForceDisconnectPacket(ForceDisconnectReason.Banned, DateTimeOffset.Now + duration));
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else
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SendTo(user, new ForceDisconnectPacket(ForceDisconnectReason.Kicked));
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lock(ConnectionsAccess) {
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foreach(ChatConnection conn in Connections)
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if(conn.User == user)
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conn.Dispose();
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Connections.RemoveWhere(conn => conn.IsDisposed);
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}
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HandleDisconnect(user, reason);
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}
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public void HandleJoin(ChatUser user, ChatChannel chan, ChatConnection conn, int maxMsgLength) {
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lock(EventsAccess) {
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if(!IsInChannel(user, chan)) {
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SendTo(chan, new UserConnectPacket(DateTimeOffset.Now, user));
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Events.AddEvent(new UserConnectEvent(DateTimeOffset.Now, user, chan));
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}
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conn.Send(new AuthSuccessPacket(user, chan, conn, maxMsgLength));
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conn.Send(new ContextUsersPacket(GetChannelUsers(chan).Except(new[] { user }).OrderByDescending(u => u.Rank)));
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foreach(IChatEvent msg in Events.GetChannelEventLog(chan.Name))
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conn.Send(new ContextMessagePacket(msg));
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lock(ChannelsAccess)
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conn.Send(new ContextChannelsPacket(Channels.Where(c => c.Rank <= user.Rank)));
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lock(UsersAccess)
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Users.Add(user);
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lock(ChannelUsersAccess) {
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ChannelUsers.Add(new ChannelUserAssoc(user.UserId, chan.Name));
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user.CurrentChannel = chan;
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}
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}
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}
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public void HandleDisconnect(ChatUser user, UserDisconnectReason reason = UserDisconnectReason.Leave) {
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user.Status = ChatUserStatus.Offline;
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lock(EventsAccess) {
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lock(UsersAccess)
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Users.Remove(user);
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lock(ChannelUsersAccess) {
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ChatChannel[] channels = GetUserChannels(user);
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foreach(ChatChannel chan in channels) {
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ChannelUsers.Remove(new ChannelUserAssoc(user.UserId, chan.Name));
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SendTo(chan, new UserDisconnectPacket(DateTimeOffset.Now, user, reason));
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Events.AddEvent(new UserDisconnectEvent(DateTimeOffset.Now, user, chan, reason));
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if(chan.IsTemporary && chan.Owner == user)
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lock(ChannelsAccess)
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RemoveChannel(chan);
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}
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}
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}
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}
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public void SwitchChannel(ChatUser user, ChatChannel chan, string password) {
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if(user.CurrentChannel == chan) {
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ForceChannel(user);
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return;
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}
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if(!user.Can(ChatUserPermissions.JoinAnyChannel) && chan.Owner != user) {
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if(chan.Rank > user.Rank) {
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SendTo(user, new LegacyCommandResponse(LCR.CHANNEL_INSUFFICIENT_HIERARCHY, true, chan.Name));
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ForceChannel(user);
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return;
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}
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if(chan.Password != password) {
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SendTo(user, new LegacyCommandResponse(LCR.CHANNEL_INVALID_PASSWORD, true, chan.Name));
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ForceChannel(user);
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return;
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}
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}
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ForceChannelSwitch(user, chan);
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}
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public void ForceChannelSwitch(ChatUser user, ChatChannel chan) {
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lock(ChannelsAccess)
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if(!Channels.Contains(chan))
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return;
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ChatChannel oldChan = user.CurrentChannel;
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lock(EventsAccess) {
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SendTo(oldChan, new UserChannelLeavePacket(user));
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Events.AddEvent(new UserChannelLeaveEvent(DateTimeOffset.Now, user, oldChan));
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SendTo(chan, new UserChannelJoinPacket(user));
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Events.AddEvent(new UserChannelJoinEvent(DateTimeOffset.Now, user, chan));
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SendTo(user, new ContextClearPacket(chan, ContextClearMode.MessagesUsers));
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SendTo(user, new ContextUsersPacket(GetChannelUsers(chan).Except(new[] { user }).OrderByDescending(u => u.Rank)));
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foreach(IChatEvent msg in Events.GetChannelEventLog(chan.Name))
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SendTo(user, new ContextMessagePacket(msg));
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ForceChannel(user, chan);
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lock(ChannelUsersAccess) {
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ChannelUsers.Remove(new ChannelUserAssoc(user.UserId, oldChan.Name));
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ChannelUsers.Add(new ChannelUserAssoc(user.UserId, chan.Name));
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user.CurrentChannel = chan;
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}
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}
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if(oldChan.IsTemporary && oldChan.Owner == user)
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lock(ChannelsAccess)
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RemoveChannel(oldChan);
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}
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public void Send(IServerPacket packet) {
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if(packet == null)
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throw new ArgumentNullException(nameof(packet));
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lock(ConnectionsAccess)
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foreach(ChatConnection conn in Connections)
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if(conn.IsAuthed)
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conn.Send(packet);
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}
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public void SendTo(ChatUser user, IServerPacket packet) {
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if(user == null)
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throw new ArgumentNullException(nameof(user));
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if(packet == null)
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throw new ArgumentNullException(nameof(packet));
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lock(ConnectionsAccess)
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foreach(ChatConnection conn in Connections)
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if(conn.IsAlive && conn.User == user)
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conn.Send(packet);
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}
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public void SendTo(ChatChannel channel, IServerPacket packet) {
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if(channel == null)
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throw new ArgumentNullException(nameof(channel));
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if(packet == null)
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throw new ArgumentNullException(nameof(packet));
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// might be faster to grab the users first and then cascade into that SendTo
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lock(ConnectionsAccess) {
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IEnumerable<ChatConnection> conns = Connections.Where(c => c.IsAuthed && IsInChannel(c.User, channel));
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foreach(ChatConnection conn in conns)
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conn.Send(packet);
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}
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}
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public IPAddress[] GetRemoteAddresses(ChatUser user) {
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lock(ConnectionsAccess)
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return Connections.Where(c => c.IsAlive && c.User == user).Select(c => c.RemoteAddress).Distinct().ToArray();
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}
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public void ForceChannel(ChatUser user, ChatChannel chan = null) {
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if(user == null)
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throw new ArgumentNullException(nameof(user));
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SendTo(user, new UserChannelForceJoinPacket(chan ?? user.CurrentChannel));
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}
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public void UpdateChannel(ChatChannel channel, string name = null, bool? temporary = null, int? hierarchy = null, string password = null) {
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if(channel == null)
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throw new ArgumentNullException(nameof(channel));
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if(!Channels.Contains(channel))
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throw new ArgumentException("Provided channel is not registered with this manager.", nameof(channel));
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string prevName = channel.Name;
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int prevHierarchy = channel.Rank;
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bool nameUpdated = !string.IsNullOrWhiteSpace(name) && name != prevName;
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if(nameUpdated) {
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if(!ChatChannel.CheckName(name))
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throw new ArgumentException("Name contains invalid characters.", nameof(name));
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channel.Name = name;
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}
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if(temporary.HasValue)
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channel.IsTemporary = temporary.Value;
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if(hierarchy.HasValue)
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channel.Rank = hierarchy.Value;
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if(password != null)
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channel.Password = password;
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// Users that no longer have access to the channel/gained access to the channel by the hierarchy change should receive delete and create packets respectively
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lock(UsersAccess)
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foreach(ChatUser user in Users.Where(u => u.Rank >= channel.Rank)) {
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SendTo(user, new ChannelUpdatePacket(prevName, channel));
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if(nameUpdated)
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ForceChannel(user);
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}
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}
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public void RemoveChannel(ChatChannel channel) {
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if(channel == null || !Channels.Any())
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return;
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ChatChannel defaultChannel = Channels.FirstOrDefault();
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if(defaultChannel == null)
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return;
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// Remove channel from the listing
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Channels.Remove(channel);
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// Move all users back to the main channel
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// TODO: Replace this with a kick. SCv2 supports being in 0 channels, SCv1 should force the user back to DefaultChannel.
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foreach(ChatUser user in GetChannelUsers(channel))
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SwitchChannel(user, defaultChannel, string.Empty);
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// Broadcast deletion of channel
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lock(UsersAccess)
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foreach(ChatUser user in Users.Where(u => u.Rank >= channel.Rank))
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SendTo(user, new ChannelDeletePacket(channel));
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}
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}
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}
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