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AuthFailPacket.cs
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Split some packets out of LegacyCommandResponse.
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2024-05-13 20:55:54 +00:00 |
AuthSuccessPacket.cs
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Reduce usage of working objects in packet objects as much as possible.
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2024-05-10 18:29:48 +00:00 |
BanListPacket.cs
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Reduce usage of working objects in packet objects as much as possible.
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2024-05-10 18:29:48 +00:00 |
BroadcastPacket.cs
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Split some packets out of LegacyCommandResponse.
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2024-05-13 20:55:54 +00:00 |
ChannelCreatePacket.cs
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Reduce usage of working objects in packet objects as much as possible.
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2024-05-10 18:29:48 +00:00 |
ChannelDeletePacket.cs
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Reduce usage of working objects in packet objects as much as possible.
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2024-05-10 18:29:48 +00:00 |
ChannelUpdatePacket.cs
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Reduce usage of working objects in packet objects as much as possible.
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2024-05-10 18:29:48 +00:00 |
ChatMessageAddPacket.cs
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Split some packets out of LegacyCommandResponse.
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2024-05-13 20:55:54 +00:00 |
ChatMessageDeletePacket.cs
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Split some packets out of LegacyCommandResponse.
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2024-05-13 20:55:54 +00:00 |
CommandFormatErrorPacket.cs
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Created more discrete error/response packets.
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2024-05-14 19:11:09 +00:00 |
CommandNotAllowedErrorPacket.cs
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Created more discrete error/response packets.
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2024-05-14 19:11:09 +00:00 |
ContextChannelsPacket.cs
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Reduce usage of working objects in packet objects as much as possible.
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2024-05-10 18:29:48 +00:00 |
ContextClearPacket.cs
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Split some packets out of LegacyCommandResponse.
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2024-05-13 20:55:54 +00:00 |
ContextMessagePacket.cs
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Split some packets out of LegacyCommandResponse.
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2024-05-13 20:55:54 +00:00 |
ContextUsersPacket.cs
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Reduce usage of working objects in packet objects as much as possible.
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2024-05-10 18:29:48 +00:00 |
FloodWarningPacket.cs
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Created more discrete error/response packets.
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2024-05-14 19:11:09 +00:00 |
ForceDisconnectPacket.cs
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Reduce usage of working objects in packet objects as much as possible.
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2024-05-10 18:29:48 +00:00 |
LegacyCommandResponse.cs
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Created more discrete error/response packets.
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2024-05-14 19:11:09 +00:00 |
MOTDPacket.cs
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Split some packets out of LegacyCommandResponse.
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2024-05-13 20:55:54 +00:00 |
PongPacket.cs
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Simplified packet building.
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2024-05-10 17:28:52 +00:00 |
UserChannelForceJoinPacket.cs
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Reduce usage of working objects in packet objects as much as possible.
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2024-05-10 18:29:48 +00:00 |
UserChannelJoinPacket.cs
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Reduce usage of working objects in packet objects as much as possible.
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2024-05-10 18:29:48 +00:00 |
UserChannelLeavePacket.cs
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Reduce usage of working objects in packet objects as much as possible.
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2024-05-10 18:29:48 +00:00 |
UserConnectPacket.cs
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Reduce usage of working objects in packet objects as much as possible.
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2024-05-10 18:29:48 +00:00 |
UserDisconnectPacket.cs
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Reduce usage of working objects in packet objects as much as possible.
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2024-05-10 18:29:48 +00:00 |
UserUpdateNotificationPacket.cs
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Reduce usage of working objects in packet objects as much as possible.
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2024-05-10 18:29:48 +00:00 |
UserUpdatePacket.cs
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Reduce usage of working objects in packet objects as much as possible.
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2024-05-10 18:29:48 +00:00 |
WhoisResponsePacket.cs
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Created more discrete error/response packets.
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2024-05-14 19:11:09 +00:00 |