211 lines
8.1 KiB
C#
211 lines
8.1 KiB
C#
using SharpChat.Events;
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using SharpChat.EventStorage;
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using SharpChat.Packet;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace SharpChat {
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public class ChatContext {
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public HashSet<ChatChannel> Channels { get; } = new();
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public readonly object ChannelsAccess = new();
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public HashSet<ChatUser> Users { get; } = new();
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public readonly object UsersAccess = new();
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public IEventStorage Events { get; }
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public readonly object EventsAccess = new();
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public ChatContext(IEventStorage evtStore) {
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Events = evtStore ?? throw new ArgumentNullException(nameof(evtStore));
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}
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public void Update() {
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lock(UsersAccess)
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foreach(ChatUser user in Users) {
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IEnumerable<ChatUserSession> timedOut = user.GetDeadSessions();
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foreach(ChatUserSession sess in timedOut) {
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user.RemoveSession(sess);
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sess.Dispose();
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Logger.Write($"Nuked session {sess.Id} from {user.Username} (timeout)");
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}
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if(!user.HasSessions)
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UserLeave(null, user, UserDisconnectReason.TimeOut);
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}
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}
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public void BanUser(ChatUser user, TimeSpan duration, UserDisconnectReason reason = UserDisconnectReason.Kicked) {
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if(duration > TimeSpan.Zero)
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user.Send(new ForceDisconnectPacket(ForceDisconnectReason.Banned, DateTimeOffset.Now + duration));
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else
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user.Send(new ForceDisconnectPacket(ForceDisconnectReason.Kicked));
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user.Close();
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UserLeave(user.Channel, user, reason);
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}
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public void HandleJoin(ChatUser user, ChatChannel chan, ChatUserSession sess, int maxMsgLength) {
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lock(EventsAccess) {
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if(!chan.HasUser(user)) {
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chan.Send(new UserConnectPacket(DateTimeOffset.Now, user));
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Events.AddEvent(new UserConnectEvent(DateTimeOffset.Now, user, chan));
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}
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sess.Send(new AuthSuccessPacket(user, chan, sess, maxMsgLength));
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sess.Send(new ContextUsersPacket(chan.GetUsers(new[] { user })));
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foreach(IChatEvent msg in Events.GetTargetEventLog(chan.Name))
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sess.Send(new ContextMessagePacket(msg));
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lock(ChannelsAccess)
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sess.Send(new ContextChannelsPacket(Channels.Where(c => c.Rank <= user.Rank)));
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if(!chan.HasUser(user))
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chan.UserJoin(user);
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lock(UsersAccess)
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Users.Add(user);
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}
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}
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public void UserLeave(ChatChannel chan, ChatUser user, UserDisconnectReason reason = UserDisconnectReason.Leave) {
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user.Status = ChatUserStatus.Offline;
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if(chan == null) {
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foreach(ChatChannel channel in user.GetChannels()) {
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UserLeave(channel, user, reason);
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}
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return;
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}
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if(chan.IsTemporary && chan.Owner == user)
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lock(ChannelsAccess)
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RemoveChannel(chan);
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lock(EventsAccess) {
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chan.UserLeave(user);
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chan.Send(new UserDisconnectPacket(DateTimeOffset.Now, user, reason));
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Events.AddEvent(new UserDisconnectEvent(DateTimeOffset.Now, user, chan, reason));
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}
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}
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public void SwitchChannel(ChatUser user, ChatChannel chan, string password) {
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if(user.CurrentChannel == chan) {
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//user.Send(true, "samechan", chan.Name);
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user.ForceChannel();
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return;
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}
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if(!user.Can(ChatUserPermissions.JoinAnyChannel) && chan.Owner != user) {
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if(chan.Rank > user.Rank) {
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user.Send(new LegacyCommandResponse(LCR.CHANNEL_INSUFFICIENT_HIERARCHY, true, chan.Name));
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user.ForceChannel();
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return;
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}
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if(chan.Password != password) {
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user.Send(new LegacyCommandResponse(LCR.CHANNEL_INVALID_PASSWORD, true, chan.Name));
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user.ForceChannel();
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return;
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}
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}
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ForceChannelSwitch(user, chan);
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}
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public void ForceChannelSwitch(ChatUser user, ChatChannel chan) {
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lock(ChannelsAccess)
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if(!Channels.Contains(chan))
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return;
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ChatChannel oldChan = user.CurrentChannel;
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lock(EventsAccess) {
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oldChan.Send(new UserChannelLeavePacket(user));
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Events.AddEvent(new UserChannelLeaveEvent(DateTimeOffset.Now, user, oldChan));
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chan.Send(new UserChannelJoinPacket(user));
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Events.AddEvent(new UserChannelJoinEvent(DateTimeOffset.Now, user, chan));
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user.Send(new ContextClearPacket(chan, ContextClearMode.MessagesUsers));
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user.Send(new ContextUsersPacket(chan.GetUsers(new[] { user })));
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foreach(IChatEvent msg in Events.GetTargetEventLog(chan.Name))
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user.Send(new ContextMessagePacket(msg));
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user.ForceChannel(chan);
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oldChan.UserLeave(user);
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chan.UserJoin(user);
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}
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if(oldChan.IsTemporary && oldChan.Owner == user)
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lock(ChannelsAccess)
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RemoveChannel(oldChan);
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}
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public void Send(IServerPacket packet) {
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lock(UsersAccess)
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foreach(ChatUser user in Users)
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user.Send(packet);
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}
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public void UpdateChannel(ChatChannel channel, string name = null, bool? temporary = null, int? hierarchy = null, string password = null) {
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if(channel == null)
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throw new ArgumentNullException(nameof(channel));
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if(!Channels.Contains(channel))
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throw new ArgumentException("Provided channel is not registered with this manager.", nameof(channel));
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string prevName = channel.Name;
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int prevHierarchy = channel.Rank;
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bool nameUpdated = !string.IsNullOrWhiteSpace(name) && name != prevName;
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if(nameUpdated) {
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if(!ChatChannel.CheckName(name))
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throw new ArgumentException("Name contains invalid characters.", nameof(name));
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channel.Name = name;
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}
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if(temporary.HasValue)
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channel.IsTemporary = temporary.Value;
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if(hierarchy.HasValue)
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channel.Rank = hierarchy.Value;
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if(password != null)
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channel.Password = password;
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// Users that no longer have access to the channel/gained access to the channel by the hierarchy change should receive delete and create packets respectively
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lock(UsersAccess)
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foreach(ChatUser user in Users.Where(u => u.Rank >= channel.Rank)) {
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user.Send(new ChannelUpdatePacket(prevName, channel));
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if(nameUpdated)
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user.ForceChannel();
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}
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}
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public void RemoveChannel(ChatChannel channel) {
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if(channel == null || !Channels.Any())
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return;
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ChatChannel defaultChannel = Channels.FirstOrDefault();
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if(defaultChannel == null)
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return;
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// Remove channel from the listing
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Channels.Remove(channel);
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// Move all users back to the main channel
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// TODO: Replace this with a kick. SCv2 supports being in 0 channels, SCv1 should force the user back to DefaultChannel.
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foreach(ChatUser user in channel.GetUsers())
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SwitchChannel(user, defaultChannel, string.Empty);
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// Broadcast deletion of channel
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lock(UsersAccess)
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foreach(ChatUser user in Users.Where(u => u.Rank >= channel.Rank))
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user.Send(new ChannelDeletePacket(channel));
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}
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}
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}
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