2024-07-31 07:03:41 +00:00
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[01:51:37 AM] Info: Starting...
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2024-07-31 02:19:10 +00:00
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KP3D version 2
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===============================
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Copyright (C) kpworld.xyz 2018-2024
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Contact me! @kp_cftsz
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2024-07-31 07:03:41 +00:00
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[01:51:37 AM] Info: Initializing SDL
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[01:51:37 AM] Info: Initializing OpenGL
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[01:51:37 AM] Info: OpenGL version: 4.6.0 NVIDIA 536.23
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[01:51:37 AM] Info: Initializing GLEW
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[01:51:38 AM] Info: Initializing SDL_mixer
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[01:51:38 AM] Info: Reticulating splines...
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[01:51:38 AM] Info: Ready!
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[01:51:38 AM] Info: Loading material resource: block.png
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[01:51:38 AM] Info: Found normal map texture: materials/block_n.png
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[01:51:38 AM] Info: Loading material resource: brick2.jpg
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[01:51:38 AM] Info: Found normal map texture: materials/brick2_n.jpg
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[01:51:38 AM] Info: Loading material resource: bricks.jpg
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[01:51:38 AM] Info: Found normal map texture: materials/bricks_n.jpg
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[01:51:38 AM] Info: Loading material resource: FLAT5_7.png
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[01:51:38 AM] Info: Found normal map texture: materials/FLAT5_7_n.png
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[01:51:38 AM] Info: Loading material resource: floor0.png
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[01:51:38 AM] Info: Found normal map texture: materials/floor0_n.png
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[01:51:38 AM] Info: Loading material resource: floor1.png
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[01:51:38 AM] Info: Found normal map texture: materials/floor1_n.png
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[01:51:38 AM] Info: Loading material resource: GRASS2.png
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[01:51:38 AM] Info: Found normal map texture: materials/GRASS2_n.png
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[01:51:38 AM] Info: Loading material resource: hardwood.jpg
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[01:51:38 AM] Info: Found normal map texture: materials/hardwood_n.jpg
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[01:51:38 AM] Info: Map init
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[01:51:38 AM] Info: Finalized mesh with 49 batches
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[01:51:58 AM] Info: Finalized mesh with 48 batches
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[01:52:01 AM] Info: Finalized mesh with 48 batches
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[01:52:12 AM] Info: Finalized mesh with 48 batches
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[01:52:14 AM] Info: Finalized mesh with 48 batches
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[01:52:15 AM] Info: Finalized mesh with 48 batches
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[01:52:21 AM] Info: Finalized mesh with 48 batches
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[01:52:24 AM] Info: Finalized mesh with 48 batches
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[01:53:07 AM] Info: $ set-mode game
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[01:53:07 AM] Info: $
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[01:53:24 AM] Warning: Failed to compile fragment shader:
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0(52) : error C7011: implicit cast from "float" to "vec3"
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[01:53:25 AM] Warning: Failed to compile fragment shader:
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0(52) : error C7011: implicit cast from "float" to "vec3"
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[01:53:26 AM] Warning: Failed to compile fragment shader:
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0(52) : error C7011: implicit cast from "float" to "vec3"
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[01:53:27 AM] Warning: Failed to compile fragment shader:
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0(52) : error C7011: implicit cast from "float" to "vec3"
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[01:53:28 AM] Warning: Failed to compile fragment shader:
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0(52) : error C7011: implicit cast from "float" to "vec3"
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[01:53:29 AM] Warning: Failed to compile fragment shader:
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0(52) : error C7011: implicit cast from "float" to "vec3"
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[01:53:30 AM] Warning: Failed to compile fragment shader:
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0(52) : error C7011: implicit cast from "float" to "vec3"
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[01:53:31 AM] Warning: Failed to compile fragment shader:
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0(52) : error C7011: implicit cast from "float" to "vec3"
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[01:53:32 AM] Warning: Failed to compile fragment shader:
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0(52) : error C7011: implicit cast from "float" to "vec3"
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[01:53:33 AM] Warning: Failed to compile fragment shader:
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0(52) : error C7011: implicit cast from "float" to "vec3"
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[01:53:34 AM] Warning: Failed to compile fragment shader:
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0(52) : error C7011: implicit cast from "float" to "vec3"
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[01:53:35 AM] Warning: Failed to compile fragment shader:
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0(53) : error C1503: undefined variable "ddiffuse"
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[01:53:36 AM] Warning: Failed to compile fragment shader:
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0(53) : error C1503: undefined variable "ddiffuse"
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[01:53:37 AM] Warning: Failed to compile fragment shader:
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0(53) : error C1503: undefined variable "ddiffuse"
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[01:53:38 AM] Warning: Failed to compile fragment shader:
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0(53) : error C1503: undefined variable "ddiffuse"
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[01:58:13 AM] Warning: Failed to compile fragment shader:
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0(50) : error C1503: undefined variable "ff"
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[01:58:14 AM] Warning: Failed to compile fragment shader:
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0(50) : error C1503: undefined variable "ff"
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[01:58:15 AM] Warning: Failed to compile fragment shader:
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0(50) : error C1503: undefined variable "ff"
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