Add epic anime mascot
This commit is contained in:
parent
f74a7fcf10
commit
31bea0f6d1
11 changed files with 243 additions and 526 deletions
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Data/resources/textures/.kp3d/banner.png
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Data/resources/textures/.kp3d/banner.png
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After Width: | Height: | Size: 5.3 KiB |
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[07:25:25 PM] Info: Starting...
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[02:17:44 AM] Info: Starting...
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KP3D version 2
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KP3D version 2
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===============================
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===============================
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Copyright (C) kpworld.xyz 2018-2024
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Copyright (C) kpworld.xyz 2018-2024
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Contact me! @kp_cftsz
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Contact me! @kp_cftsz
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[07:25:25 PM] Info: Initializing SDL
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[02:17:44 AM] Info: Initializing SDL
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[07:25:26 PM] Info: Initializing OpenGL
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[02:17:44 AM] Info: Initializing OpenGL
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[07:25:26 PM] Info: OpenGL version: 4.6.0 NVIDIA 536.23
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[02:17:44 AM] Info: OpenGL version: 4.6.0 NVIDIA 536.23
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[07:25:26 PM] Info: Initializing GLEW
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[02:17:44 AM] Info: Initializing GLEW
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[07:25:26 PM] Info: Initializing SDL_mixer
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[02:17:44 AM] Info: Initializing SDL_mixer
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[07:25:26 PM] Info: Reticulating splines...
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[02:17:44 AM] Info: Reticulating splines...
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[07:25:26 PM] Info: Ready!
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[02:17:45 AM] Info: Ready!
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[07:25:26 PM] Info: Finalized mesh with 45 batches
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[02:17:45 AM] Info: Finalized mesh with 45 batches
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[07:25:31 PM] Info: Finalized mesh with 50 batches
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[02:17:53 AM] Info: Finalized mesh with 44 batches
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[07:25:33 PM] Info: Finalized mesh with 51 batches
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[02:17:53 AM] Info: Finalized mesh with 44 batches
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[07:25:33 PM] Info: Finalized mesh with 51 batches
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[02:17:53 AM] Info: Finalized mesh with 44 batches
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[07:25:33 PM] Info: Finalized mesh with 51 batches
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[02:17:53 AM] Info: Finalized mesh with 44 batches
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[07:25:33 PM] Info: Finalized mesh with 51 batches
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[02:17:53 AM] Info: Finalized mesh with 44 batches
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[07:25:33 PM] Info: Finalized mesh with 51 batches
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[02:17:53 AM] Info: Finalized mesh with 44 batches
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[07:25:33 PM] Info: Finalized mesh with 51 batches
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[02:17:53 AM] Info: Finalized mesh with 44 batches
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[07:25:33 PM] Info: Finalized mesh with 51 batches
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[02:17:53 AM] Info: Finalized mesh with 44 batches
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[07:25:33 PM] Info: Finalized mesh with 51 batches
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[02:17:53 AM] Info: Finalized mesh with 44 batches
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[07:25:33 PM] Info: Finalized mesh with 51 batches
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[02:17:54 AM] Info: Finalized mesh with 44 batches
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[07:25:33 PM] Info: Finalized mesh with 51 batches
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[02:17:54 AM] Info: Finalized mesh with 44 batches
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[07:25:35 PM] Info: Finalized mesh with 57 batches
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[02:17:54 AM] Info: Finalized mesh with 44 batches
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[07:25:38 PM] Info: Finalized mesh with 59 batches
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[02:17:54 AM] Info: Finalized mesh with 44 batches
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[07:25:40 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:54 AM] Info: Finalized mesh with 44 batches
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[07:25:40 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:54 AM] Info: Finalized mesh with 44 batches
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[07:25:40 PM] Info: Finalized mesh with 61 batches
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[02:17:54 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:54 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:54 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Info: Finalized mesh with 65 batches
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[02:17:54 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:54 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:54 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Info: Finalized mesh with 65 batches
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[02:17:54 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:54 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:58 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Info: Finalized mesh with 65 batches
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[02:17:58 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:58 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:58 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Info: Finalized mesh with 65 batches
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[02:17:58 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:58 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:58 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Info: Finalized mesh with 65 batches
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[02:17:58 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Info: Finalized mesh with 65 batches
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Info: Finalized mesh with 65 batches
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Info: Finalized mesh with 65 batches
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Info: Finalized mesh with 65 batches
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Info: Finalized mesh with 65 batches
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:42 PM] Info: Finalized mesh with 65 batches
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:43 PM] Info: Finalized mesh with 65 batches
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:43 PM] Info: Finalized mesh with 65 batches
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:43 PM] Info: Finalized mesh with 65 batches
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:43 PM] Info: Finalized mesh with 65 batches
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:43 PM] Info: Finalized mesh with 65 batches
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[02:17:59 AM] Info: Finalized mesh with 44 batches
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[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:18:00 AM] Info: Finalized mesh with 44 batches
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[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:18:00 AM] Info: Finalized mesh with 44 batches
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[07:25:43 PM] Info: Finalized mesh with 65 batches
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[02:18:00 AM] Info: Finalized mesh with 44 batches
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[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:18:00 AM] Info: Finalized mesh with 44 batches
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[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[02:18:00 AM] Info: Finalized mesh with 44 batches
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[07:25:43 PM] Info: Finalized mesh with 65 batches
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[02:18:00 AM] Info
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[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:43 PM] Info: Finalized mesh with 65 batches
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[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:43 PM] Info: Finalized mesh with 65 batches
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[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:43 PM] Info: Finalized mesh with 65 batches
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[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:43 PM] Info: Finalized mesh with 65 batches
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[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:43 PM] Info: Finalized mesh with 65 batches
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[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:43 PM] Info: Finalized mesh with 65 batches
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[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:43 PM] Info: Finalized mesh with 68 batches
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[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:43 PM] Info: Finalized mesh with 68 batches
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[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:43 PM] Info: Finalized mesh with 68 batches
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[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:43 PM] Info: Finalized mesh with 68 batches
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[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:43 PM] Info: Finalized mesh with 68 batches
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[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:43 PM] Info: Finalized mesh with 68 batches
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[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:43 PM] Info: Finalized mesh with 68 batches
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[07:25:44 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:44 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:44 PM] Info: Finalized mesh with 68 batches
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[07:25:44 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:44 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:44 PM] Info: Finalized mesh with 68 batches
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[07:25:44 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:44 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:44 PM] Info: Finalized mesh with 68 batches
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[07:25:44 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:44 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:44 PM] Info: Finalized mesh with 68 batches
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[07:25:45 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:45 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:45 PM] Info: Finalized mesh with 68 batches
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[07:25:45 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:45 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:45 PM] Info: Finalized mesh with 68 batches
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[07:25:45 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:45 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:45 PM] Info: Finalized mesh with 68 batches
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[07:25:45 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:45 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:45 PM] Info: Finalized mesh with 68 batches
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[07:25:45 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:45 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:45 PM] Info: Finalized mesh with 68 batches
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[07:25:45 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:45 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:45 PM] Info: Finalized mesh with 68 batches
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[07:25:56 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:56 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
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[07:25:56 PM] Info: Finalized mesh with 70 batches
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[07:25:56 PM] Error: Bad any cast: Bad any_cast
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[07:25:56 PM] Error: Bad any cast: Bad any_cast
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[07:25:56 PM] Error: Bad any cast: Bad any_cast
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[07:25:56 PM] Error: Bad any cast: Bad any_cast
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[07:25:56 PM] Error: Bad any cast: Bad any_cast
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[07:25:56 PM] Error: Bad any cast: Bad any_cast
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[07:25:56 PM] Error: Bad any cast: Bad any_cast
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[07:25:56 PM] Error: Bad any cast: Bad any_cast
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[07:25:56 PM] Error: Bad any cast: Bad any_cast
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[07:25:56 PM] Error: Bad any cast: Bad any_cast
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[07:25:56 PM] Error: Bad any cast: Bad any_cast
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[07:25:56 PM] Error: Bad any cast: Bad any_cast
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[07:25:56 PM] Error: Bad any cast: Bad any_cast
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[07:25:56 PM] Error: Bad any cast: Bad any_cast
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[07:25:56 PM] Error: Bad any cast: Bad any_cast
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[07:25:56 PM] Error: Bad any cast: Bad any_cast
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[07:25:56 PM] Error: Bad any cast: Bad any_cast
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[07:25:56 PM] Error: Bad any cast: Bad any_cast
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[07:25:56 PM] Error: Bad any cast: Bad any_cast
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[07:25:57 PM] Error: Bad any cast: Bad any_cast
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[07:25:57 PM] Error: Bad any cast: Bad any_cast
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[07:25:57 PM] Error: Bad any cast: Bad any_cast
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[07:25:57 PM] Error: Bad any cast: Bad any_cast
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[07:25:57 PM] Error: Bad any cast: Bad any_cast
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[07:25:57 PM] Error: Bad any cast: Bad any_cast
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[07:25:57 PM] Error: Bad any cast: Bad any_cast
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[07:25:57 PM] Error: Bad any cast: Bad any_cast
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[07:25:57 PM] Error: Bad any cast: Bad any_cast
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[07:25:57 PM] Error: Bad any cast: Bad any_cast
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[07:25:57 PM] Error: Bad any cast: Bad any_cast
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[07:25:57 PM] Error: Bad any cast: Bad any_cast
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[07:25:57 PM] Error: Bad any cast: Bad any_cast
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[07:25:57 PM] Error: Bad any cast: Bad any_cast
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[07:25:57 PM] Error: Bad any cast: Bad any_cast
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[07:25:57 PM] Error: Bad any cast: Bad any_cast
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|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:57 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:58 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:25:59 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:25:59 PM] Info: Finalized mesh with 72 batches
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:25:59 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:26:00 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:26:00 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:26:00 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:26:00 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:26:00 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:26:00 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:26:00 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:26:00 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:26:00 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:26:00 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:26:00 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:26:00 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:26:00 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:26:00 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:26:00 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:26:00 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:26:00 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:26:00 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:26:00 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:26:00 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:26:00 PM] Error: Bad any cast: Bad any_cast
|
|
||||||
[07:26:00 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:00 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:00 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:00 PM] Info: Finalized mesh with 76 batches
|
|
||||||
[07:26:00 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:00 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:00 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:00 PM] Info: Finalized mesh with 76 batches
|
|
||||||
[07:26:00 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:00 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:00 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:00 PM] Info: Finalized mesh with 76 batches
|
|
||||||
[07:26:00 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:00 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:00 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:00 PM] Info: Finalized mesh with 76 batches
|
|
||||||
[07:26:00 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:00 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:00 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:00 PM] Info: Finalized mesh with 76 batches
|
|
||||||
[07:26:00 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:00 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:00 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:00 PM] Info: Finalized mesh with 76 batches
|
|
||||||
[07:26:00 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:00 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:00 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:00 PM] Info: Finalized mesh with 76 batches
|
|
||||||
[07:26:00 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:00 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:00 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:00 PM] Info: Finalized mesh with 76 batches
|
|
||||||
[07:26:00 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:00 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:00 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:00 PM] Info: Finalized mesh with 76 batches
|
|
||||||
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Info: Finalized mesh with 76 batches
|
|
||||||
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Info: Finalized mesh with 76 batches
|
|
||||||
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Info: Finalized mesh with 76 batches
|
|
||||||
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Info: Finalized mesh with 76 batches
|
|
||||||
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Info: Finalized mesh with 76 batches
|
|
||||||
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Info: Finalized mesh with 76 batches
|
|
||||||
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Info: Finalized mesh with 76 batches
|
|
||||||
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Info: Finalized mesh with 76 batches
|
|
||||||
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Info: Finalized mesh with 76 batches
|
|
||||||
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Info: Finalized mesh with 76 batches
|
|
||||||
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Info: Finalized mesh with 76 batches
|
|
||||||
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Info: Finalized mesh with 80 batches
|
|
||||||
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Info: Finalized mesh with 80 batches
|
|
||||||
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Info: Finalized mesh with 80 batches
|
|
||||||
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Info: Finalized mesh with 80 batches
|
|
||||||
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Info: Finalized mesh with 80 batches
|
|
||||||
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Info: Finalized mesh with 80 batches
|
|
||||||
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Info: Finalized mesh with 80 batches
|
|
||||||
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Info: Finalized mesh with 80 batches
|
|
||||||
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:01 PM] Info: Finalized mesh with 80 batches
|
|
||||||
[07:26:02 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:02 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:02 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:02 PM] Info: Finalized mesh with 80 batches
|
|
||||||
[07:26:02 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:02 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:02 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
|
|
||||||
[07:26:02 PM] Info: Finalized mesh with 80 batches
|
|
|
@ -149,6 +149,7 @@
|
||||||
<ClInclude Include="src\KP3D_Log.h" />
|
<ClInclude Include="src\KP3D_Log.h" />
|
||||||
<ClInclude Include="src\KP3D_Map.h" />
|
<ClInclude Include="src\KP3D_Map.h" />
|
||||||
<ClInclude Include="src\KP3D_Mat4.h" />
|
<ClInclude Include="src\KP3D_Mat4.h" />
|
||||||
|
<ClInclude Include="src\KP3D_Material.h" />
|
||||||
<ClInclude Include="src\KP3D_Math.h" />
|
<ClInclude Include="src\KP3D_Math.h" />
|
||||||
<ClInclude Include="src\KP3D_MethodHandler.h" />
|
<ClInclude Include="src\KP3D_MethodHandler.h" />
|
||||||
<ClInclude Include="src\KP3D_Model.h" />
|
<ClInclude Include="src\KP3D_Model.h" />
|
||||||
|
@ -160,6 +161,7 @@
|
||||||
<ClInclude Include="src\KP3D_Raycast.h" />
|
<ClInclude Include="src\KP3D_Raycast.h" />
|
||||||
<ClInclude Include="src\KP3D_Renderer2D.h" />
|
<ClInclude Include="src\KP3D_Renderer2D.h" />
|
||||||
<ClInclude Include="src\KP3D_Renderer3D.h" />
|
<ClInclude Include="src\KP3D_Renderer3D.h" />
|
||||||
|
<ClInclude Include="src\KP3D_Resources.h" />
|
||||||
<ClInclude Include="src\KP3D_Shader.h" />
|
<ClInclude Include="src\KP3D_Shader.h" />
|
||||||
<ClInclude Include="src\KP3D_Shader.inl.h" />
|
<ClInclude Include="src\KP3D_Shader.inl.h" />
|
||||||
<ClInclude Include="src\KP3D_StaticMesh.h" />
|
<ClInclude Include="src\KP3D_StaticMesh.h" />
|
||||||
|
@ -202,6 +204,7 @@
|
||||||
<ClCompile Include="src\KP3D_Log.cpp" />
|
<ClCompile Include="src\KP3D_Log.cpp" />
|
||||||
<ClCompile Include="src\KP3D_Map.cpp" />
|
<ClCompile Include="src\KP3D_Map.cpp" />
|
||||||
<ClCompile Include="src\KP3D_Mat4.cpp" />
|
<ClCompile Include="src\KP3D_Mat4.cpp" />
|
||||||
|
<ClCompile Include="src\KP3D_Material.cpp" />
|
||||||
<ClCompile Include="src\KP3D_MethodHandler.cpp" />
|
<ClCompile Include="src\KP3D_MethodHandler.cpp" />
|
||||||
<ClCompile Include="src\KP3D_Model.cpp" />
|
<ClCompile Include="src\KP3D_Model.cpp" />
|
||||||
<ClCompile Include="src\KP3D_Noise.cpp" />
|
<ClCompile Include="src\KP3D_Noise.cpp" />
|
||||||
|
@ -211,6 +214,7 @@
|
||||||
<ClCompile Include="src\KP3D_Raycast.cpp" />
|
<ClCompile Include="src\KP3D_Raycast.cpp" />
|
||||||
<ClCompile Include="src\KP3D_Renderer2D.cpp" />
|
<ClCompile Include="src\KP3D_Renderer2D.cpp" />
|
||||||
<ClCompile Include="src\KP3D_Renderer3D.cpp" />
|
<ClCompile Include="src\KP3D_Renderer3D.cpp" />
|
||||||
|
<ClCompile Include="src\KP3D_Resources.cpp" />
|
||||||
<ClCompile Include="src\KP3D_Shader.cpp" />
|
<ClCompile Include="src\KP3D_Shader.cpp" />
|
||||||
<ClCompile Include="src\KP3D_StaticMesh.cpp" />
|
<ClCompile Include="src\KP3D_StaticMesh.cpp" />
|
||||||
<ClCompile Include="src\KP3D_StringUtils.cpp" />
|
<ClCompile Include="src\KP3D_StringUtils.cpp" />
|
||||||
|
|
|
@ -41,6 +41,8 @@
|
||||||
<ClInclude Include="src\KP3D_Noise.h" />
|
<ClInclude Include="src\KP3D_Noise.h" />
|
||||||
<ClInclude Include="src\KP3D_Geometry.h" />
|
<ClInclude Include="src\KP3D_Geometry.h" />
|
||||||
<ClInclude Include="src\KP3D_Raycast.h" />
|
<ClInclude Include="src\KP3D_Raycast.h" />
|
||||||
|
<ClInclude Include="src\KP3D_Material.h" />
|
||||||
|
<ClInclude Include="src\KP3D_Resources.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="src\KP3D_Vec2.cpp" />
|
<ClCompile Include="src\KP3D_Vec2.cpp" />
|
||||||
|
@ -95,6 +97,8 @@
|
||||||
<ClCompile Include="ext\src\clipper2\clipper.rectclip.cpp" />
|
<ClCompile Include="ext\src\clipper2\clipper.rectclip.cpp" />
|
||||||
<ClCompile Include="src\KP3D_Geometry.cpp" />
|
<ClCompile Include="src\KP3D_Geometry.cpp" />
|
||||||
<ClCompile Include="src\KP3D_Raycast.cpp" />
|
<ClCompile Include="src\KP3D_Raycast.cpp" />
|
||||||
|
<ClCompile Include="src\KP3D_Material.cpp" />
|
||||||
|
<ClCompile Include="src\KP3D_Resources.cpp" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include=".clang-format" />
|
<None Include=".clang-format" />
|
||||||
|
|
|
@ -204,10 +204,10 @@ Game::Game(std::string path, std::string cfg_path, std::string log_path):
|
||||||
ImGui::GetIO().IniFilename = NULL;
|
ImGui::GetIO().IniFilename = NULL;
|
||||||
ImFontConfig font_cfg;
|
ImFontConfig font_cfg;
|
||||||
// Uncomment for non-anti-aliased fonts:
|
// Uncomment for non-anti-aliased fonts:
|
||||||
// font_cfg.FontBuilderFlags = ImGuiFreeTypeBuilderFlags_Bitmap;
|
font_cfg.FontBuilderFlags = ImGuiFreeTypeBuilderFlags_Bitmap;
|
||||||
font_cfg.FontBuilderFlags = ImGuiFreeTypeBuilderFlags_ForceAutoHint;
|
font_cfg.FontBuilderFlags |= ImGuiFreeTypeBuilderFlags_ForceAutoHint;
|
||||||
font_cfg.FontNo = 2;
|
font_cfg.FontNo = 2;
|
||||||
ImGui::GetIO().Fonts->AddFontFromFileTTF((sys::GetFontDir() + ".kp3d/msgothic.ttc").c_str(), 16.0f, &font_cfg);
|
ImGui::GetIO().Fonts->AddFontFromFileTTF((sys::GetFontDir() + ".kp3d/msgothic.ttc").c_str(), 13.0f, &font_cfg);
|
||||||
font_cfg.FontNo = 0;
|
font_cfg.FontNo = 0;
|
||||||
ImGui::GetIO().Fonts->AddFontFromFileTTF((sys::GetFontDir() + ".kp3d/msgothic.ttc").c_str(), 13.0f, &font_cfg);
|
ImGui::GetIO().Fonts->AddFontFromFileTTF((sys::GetFontDir() + ".kp3d/msgothic.ttc").c_str(), 13.0f, &font_cfg);
|
||||||
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
|
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
|
||||||
|
|
0
KP3Dii/src/KP3D_Material.cpp
Normal file
0
KP3Dii/src/KP3D_Material.cpp
Normal file
20
KP3Dii/src/KP3D_Material.h
Normal file
20
KP3Dii/src/KP3D_Material.h
Normal file
|
@ -0,0 +1,20 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "KP3D_Common.h"
|
||||||
|
#include "KP3D_Texture.h"
|
||||||
|
|
||||||
|
namespace kp3d {
|
||||||
|
|
||||||
|
enum MaterialTextureIndex
|
||||||
|
{
|
||||||
|
MAT_TEX_DIFFUSE,
|
||||||
|
MAT_TEX_NORMAL,
|
||||||
|
NUM_MAT_TEX
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Material
|
||||||
|
{
|
||||||
|
Texture textures[NUM_MAT_TEX];
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace kp3d
|
41
KP3Dii/src/KP3D_Resources.cpp
Normal file
41
KP3Dii/src/KP3D_Resources.cpp
Normal file
|
@ -0,0 +1,41 @@
|
||||||
|
#include "KP3D_Resources.h"
|
||||||
|
|
||||||
|
#include <filesystem>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#include "KP3D_StringUtils.h"
|
||||||
|
#include "KP3D_SystemUtils.h"
|
||||||
|
|
||||||
|
namespace kp3d::res {
|
||||||
|
|
||||||
|
void LoadMaterials()
|
||||||
|
{
|
||||||
|
texture_cache.clear();
|
||||||
|
|
||||||
|
// Load every available texture
|
||||||
|
for (const auto& entry: std::filesystem::recursive_directory_iterator(kp3d::sys::GetTextureDir()))
|
||||||
|
{
|
||||||
|
if (entry.is_directory())
|
||||||
|
continue;
|
||||||
|
|
||||||
|
std::filesystem::path entry_path = entry.path();
|
||||||
|
std::string path_str = entry_path.string();
|
||||||
|
|
||||||
|
if (!kp3d::str::EndsWith(path_str, ".png") && !kp3d::str::EndsWith(path_str, ".jpg"))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
std::string filename = std::filesystem::proximate(path_str, kp3d::sys::GetTextureDir()).string();
|
||||||
|
std::replace(filename.begin(), filename.end(), '\\', '/');
|
||||||
|
|
||||||
|
// texture_cache.emplace(filename, );
|
||||||
|
|
||||||
|
// new:
|
||||||
|
// m_loaded_res_mutex.lock();
|
||||||
|
// m_raw_texture_data.push_back(new kp3d::RawTexture(filename));
|
||||||
|
// kp3d::EventBus::GetInstance().PublishDeferred(new kp3d::TextureLoadEvent(filename, m_raw_texture_data.size() - 1));
|
||||||
|
// m_num_loaded++;
|
||||||
|
// m_loaded_res_mutex.unlock();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace kp3d::res
|
16
KP3Dii/src/KP3D_Resources.h
Normal file
16
KP3Dii/src/KP3D_Resources.h
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <unordered_map>
|
||||||
|
|
||||||
|
#include "KP3D_Common.h"
|
||||||
|
#include "KP3D_Texture.h"
|
||||||
|
#include "KP3D_Material.h"
|
||||||
|
|
||||||
|
namespace kp3d::res {
|
||||||
|
|
||||||
|
std::unordered_map<std::string, kp3d::Texture*> texture_cache;
|
||||||
|
|
||||||
|
void LoadMaterials();
|
||||||
|
|
||||||
|
} // namespace kp3d::res
|
|
@ -31,6 +31,7 @@ inline float Distance(kp3d::Vec3 a, kp3d::Vec3 b)
|
||||||
|
|
||||||
Editor::Editor()
|
Editor::Editor()
|
||||||
{
|
{
|
||||||
|
m_banner.Load(".kp3d/banner.png");
|
||||||
m_stem.Load("editor/stem.png");
|
m_stem.Load("editor/stem.png");
|
||||||
m_block.Load("block.png", true);
|
m_block.Load("block.png", true);
|
||||||
m_mode = MODE_BUILD;
|
m_mode = MODE_BUILD;
|
||||||
|
@ -260,45 +261,72 @@ void Editor::RenderUI()
|
||||||
if (ImGui::BeginMenu("View"))
|
if (ImGui::BeginMenu("View"))
|
||||||
{
|
{
|
||||||
ImGui::Checkbox("Info overlay", &show_info_overlay);
|
ImGui::Checkbox("Info overlay", &show_info_overlay);
|
||||||
|
ImGui::Checkbox("Selection information", &show_selection_info);
|
||||||
ImGui::Checkbox("Console", &kp3d::console::open);
|
ImGui::Checkbox("Console", &kp3d::console::open);
|
||||||
ImGui::EndMenu();
|
ImGui::EndMenu();
|
||||||
}
|
}
|
||||||
|
if (ImGui::BeginMenu("Help"))
|
||||||
|
{
|
||||||
|
ImGui::Checkbox("About KP3Dii", &show_about_view);
|
||||||
|
ImGui::EndMenu();
|
||||||
|
}
|
||||||
ImGui::EndMainMenuBar();
|
ImGui::EndMainMenuBar();
|
||||||
|
|
||||||
// Overlay
|
// Overlay
|
||||||
RenderUIInfo();
|
RenderUIInfo();
|
||||||
|
RenderUIAbout();
|
||||||
|
|
||||||
// Sector window
|
// Sector window
|
||||||
// ImGui::SetNextWindowSize({400, 500}, ImGuiCond_FirstUseEver);
|
// ImGui::SetNextWindowSize({400, 500}, ImGuiCond_FirstUseEver);
|
||||||
ImGui::SetNextWindowPos({20, 200});
|
ImGui::SetNextWindowPos({20, 200}, ImGuiCond_FirstUseEver);
|
||||||
if (ImGui::Begin("Selection Information", nullptr, ImGuiWindowFlags_AlwaysAutoResize))
|
if (show_selection_info)
|
||||||
{
|
{
|
||||||
if (kp3d::editor_hovered_batch)
|
if (ImGui::Begin("Selection Information", &show_selection_info, ImGuiWindowFlags_AlwaysAutoResize))
|
||||||
{
|
{
|
||||||
try {
|
if (m_mode == MODE_BUILD)
|
||||||
const auto& info = std::any_cast<kp3d::BatchSectorInfo>(kp3d::editor_hovered_batch->userdata);
|
{
|
||||||
if (info.sector)
|
ImGui::Text("No selection");
|
||||||
{
|
}
|
||||||
ImGui::SeparatorText("Hierarchy");
|
else if (m_mode == MODE_NORMAL)
|
||||||
ImGui::Text("ID: %u\n", info.sector->id);
|
{
|
||||||
ImGui::Text("Parent ID: %u %s\n", info.sector->parent_id, info.sector->parent_id == 0 ? "(N/A)" : "");
|
if (kp3d::editor_hovered_batch)
|
||||||
ImGui::Text("Children (%u):\n", info.sector->children.size());
|
{
|
||||||
ImGui::Indent();
|
try
|
||||||
for (const auto& sc : info.sector->children)
|
{
|
||||||
ImGui::Text("- ID: %u", sc->id);
|
const auto& info = std::any_cast<kp3d::BatchSectorInfo>(kp3d::editor_hovered_batch->userdata);
|
||||||
ImGui::Unindent();
|
if (info.sector)
|
||||||
ImGui::SeparatorText("Properties");
|
{
|
||||||
ImGui::InputFloat("Floor height", &info.sector->floor.base_height);
|
ImGui::SeparatorText("Hierarchy");
|
||||||
ImGui::InputFloat("Ceiling height", &info.sector->ceiling.base_height);
|
ImGui::Text("ID: %u\n", info.sector->id);
|
||||||
ImGui::Checkbox("Inverted", &info.sector->inverted);
|
ImGui::Text("Parent ID: %u %s\n", info.sector->parent_id, info.sector->parent_id == 0 ? "(N/A)" : "");
|
||||||
}
|
ImGui::Text("Children (%u):\n", info.sector->children.size());
|
||||||
} catch (std::bad_any_cast& e) {
|
ImGui::Indent();
|
||||||
KP3D_LOG_ERROR("Bad any cast: {}", e.what());
|
for (const auto& sc : info.sector->children)
|
||||||
|
ImGui::Text("- ID: %u", sc->id);
|
||||||
|
ImGui::Unindent();
|
||||||
|
ImGui::SeparatorText("Properties");
|
||||||
|
ImGui::InputFloat("Floor height", &info.sector->floor.base_height);
|
||||||
|
ImGui::InputFloat("Ceiling height", &info.sector->ceiling.base_height);
|
||||||
|
ImGui::Checkbox("Inverted", &info.sector->inverted);
|
||||||
|
ImGui::SeparatorText("Materials");
|
||||||
|
ImGui::Text("Floor:");
|
||||||
|
ImGui::ImageButton((ImTextureID) info.sector->floor.texture->GetGLID(), {128, 128});
|
||||||
|
ImGui::Text("Ceiling:");
|
||||||
|
ImGui::ImageButton((ImTextureID)info.sector->ceiling.texture->GetGLID(), { 128, 128 });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (std::bad_any_cast& e)
|
||||||
|
{
|
||||||
|
KP3D_LOG_ERROR("Bad any cast: {}", e.what());
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//ImGui::ShowDemoWindow();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Editor::RenderUIInfo()
|
void Editor::RenderUIInfo()
|
||||||
|
@ -332,6 +360,26 @@ void Editor::RenderUIInfo()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Editor::RenderUIAbout()
|
||||||
|
{
|
||||||
|
if (!show_about_view)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (ImGui::Begin("About KP3Dii", &show_about_view, ImGuiWindowFlags_AlwaysAutoResize))
|
||||||
|
{
|
||||||
|
ImGui::Image((ImTextureID)m_banner.GetGLID(), {500.0f, 200.0f});
|
||||||
|
ImGui::Separator();
|
||||||
|
ImGui::Text("The swaggiest game engine ever made, you dig?");
|
||||||
|
ImGui::Text("This map editor needs work. Consider it an ad-hoc release until\nI get time to put something nicer together.");
|
||||||
|
ImGui::Text(fmt::format("\nVersion {:.{}f} {}", KP3D_VERSION, 1, KP3D_VERSION <= 2.1 ? "(in-dev dist.)" : "").c_str());
|
||||||
|
ImGui::Text("https://www.kpworld.xyz/");
|
||||||
|
ImGui::Separator();
|
||||||
|
ImGui::Text("Copyright (C) kpworld.xyz 2018-2024");
|
||||||
|
|
||||||
|
ImGui::End();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void Editor::OnScrollWheel(const kp3d::ScrollWheelEvent* e)
|
void Editor::OnScrollWheel(const kp3d::ScrollWheelEvent* e)
|
||||||
{
|
{
|
||||||
using namespace kp3d;
|
using namespace kp3d;
|
||||||
|
|
|
@ -29,6 +29,7 @@ public:
|
||||||
|
|
||||||
void RenderUI();
|
void RenderUI();
|
||||||
void RenderUIInfo();
|
void RenderUIInfo();
|
||||||
|
void RenderUIAbout();
|
||||||
|
|
||||||
void OnScrollWheel(const kp3d::ScrollWheelEvent* e);
|
void OnScrollWheel(const kp3d::ScrollWheelEvent* e);
|
||||||
void OnKeyPress(const kp3d::KeyPressEvent* e);
|
void OnKeyPress(const kp3d::KeyPressEvent* e);
|
||||||
|
@ -37,6 +38,7 @@ private:
|
||||||
void RenderLine(kp3d::Vec3 start, kp3d::Vec3 end, kp3d::uint color);
|
void RenderLine(kp3d::Vec3 start, kp3d::Vec3 end, kp3d::uint color);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
kp3d::Texture m_banner;
|
||||||
kp3d::Texture m_stem;
|
kp3d::Texture m_stem;
|
||||||
kp3d::Texture m_block;
|
kp3d::Texture m_block;
|
||||||
kp3d::Vec3 m_stem_pos;
|
kp3d::Vec3 m_stem_pos;
|
||||||
|
@ -44,6 +46,7 @@ private:
|
||||||
|
|
||||||
// TODO: Refactor me!
|
// TODO: Refactor me!
|
||||||
bool show_info_overlay = true;
|
bool show_info_overlay = true;
|
||||||
|
bool show_selection_info = false;
|
||||||
|
bool show_about_view = false;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in a new issue