Improve wireframe settings
This commit is contained in:
parent
af441960e7
commit
c0b1e08754
4 changed files with 51 additions and 356 deletions
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@ -1,356 +1,55 @@
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[04:55:10 AM] Info: Starting...
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[05:21:15 AM] Info: Starting...
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KP3D version 2
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KP3D version 2
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===============================
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===============================
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Copyright (C) kpworld.xyz 2018-2024
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Copyright (C) kpworld.xyz 2018-2024
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Contact me! @kp_cftsz
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Contact me! @kp_cftsz
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[04:55:10 AM] Info: Initializing SDL
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[05:21:15 AM] Info: Initializing SDL
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[04:55:10 AM] Info: Initializing OpenGL
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[05:21:15 AM] Info: Initializing OpenGL
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[04:55:10 AM] Info: OpenGL version: 4.6.0 NVIDIA 536.23
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[05:21:15 AM] Info: OpenGL version: 4.6.0 NVIDIA 536.23
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[04:55:10 AM] Info: Initializing GLEW
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[05:21:15 AM] Info: Initializing GLEW
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[04:55:10 AM] Info: Initializing SDL_mixer
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[05:21:15 AM] Info: Initializing SDL_mixer
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[04:55:10 AM] Info: Reticulating splines...
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[05:21:15 AM] Info: Reticulating splines...
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[04:55:10 AM] Info: Ready!
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[05:21:15 AM] Info: Ready!
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[04:55:10 AM] Info: Loading script: build-cylinder.scm
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[05:21:15 AM] Info: Loading script: build-cylinder.scm
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[04:55:10 AM] Info: Loading script: build-stairs.scm
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[05:21:15 AM] Info: Loading script: build-stairs.scm
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[04:55:10 AM] Info: Loading material resource: block.png
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[05:21:15 AM] Info: Loading material resource: block.png
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[04:55:10 AM] Info: Found normal map texture: materials/block_n.png
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[05:21:15 AM] Info: Found normal map texture: materials/block_n.png
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[04:55:10 AM] Info: Loading material resource: brick2.jpg
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[05:21:15 AM] Info: Loading material resource: brick2.jpg
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[04:55:10 AM] Info: Found normal map texture: materials/brick2_n.jpg
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[05:21:15 AM] Info: Found normal map texture: materials/brick2_n.jpg
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[04:55:10 AM] Info: Loading material resource: bricks.jpg
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[05:21:15 AM] Info: Loading material resource: bricks.jpg
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[04:55:10 AM] Info: Found normal map texture: materials/bricks_n.jpg
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[05:21:15 AM] Info: Found normal map texture: materials/bricks_n.jpg
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[04:55:10 AM] Info: Loading material resource: FLAT5_7.png
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[05:21:15 AM] Info: Loading material resource: FLAT5_7.png
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[04:55:10 AM] Info: Found normal map texture: materials/FLAT5_7_n.png
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[05:21:15 AM] Info: Found normal map texture: materials/FLAT5_7_n.png
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[04:55:10 AM] Info: Loading material resource: floor0.png
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[05:21:15 AM] Info: Loading material resource: floor0.png
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[04:55:10 AM] Info: Found normal map texture: materials/floor0_n.png
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[05:21:15 AM] Info: Found normal map texture: materials/floor0_n.png
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[04:55:10 AM] Info: Loading material resource: floor1.png
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[05:21:15 AM] Info: Loading material resource: floor1.png
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[04:55:10 AM] Info: Found normal map texture: materials/floor1_n.png
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[05:21:15 AM] Info: Found normal map texture: materials/floor1_n.png
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[04:55:10 AM] Info: Loading material resource: GRASS2.png
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[05:21:15 AM] Info: Loading material resource: GRASS2.png
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[04:55:10 AM] Info: Found normal map texture: materials/GRASS2_n.png
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[05:21:15 AM] Info: Found normal map texture: materials/GRASS2_n.png
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[04:55:10 AM] Info: Loading material resource: hardwood.jpg
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[05:21:15 AM] Info: Loading material resource: hardwood.jpg
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[04:55:10 AM] Info: Found normal map texture: materials/hardwood_n.jpg
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[05:21:15 AM] Info: Found normal map texture: materials/hardwood_n.jpg
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[04:55:10 AM] Info: Loading texture resource: .kp3d/banner.png
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[05:21:15 AM] Info: Loading texture resource: .kp3d/banner.png
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[04:55:10 AM] Info: Loading texture resource: .kp3d/logo.png
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[04:55:10 AM] Info: Loading texture resource: .kp3d/not_found.png
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[04:55:10 AM] Info: Loading texture resource: .kp3d/skybox.png
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[04:55:10 AM] Info: Loading texture resource: .kp3d/uv_test.png
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[04:55:10 AM] Info: Loading texture resource: skyboxes/sky50e2dd1d496fc.jpg
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[04:55:10 AM] Info: Loading texture resource: skyboxes/skybox_11.jpg
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[04:55:10 AM] Info: Loading texture resource: skyboxes/skybox_15.jpg
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[04:55:10 AM] Info: Loading texture resource: skybox_16.jpg
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[05:21:15 AM] Info: Loading texture resource: skybox_16.jpg
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[04:55:10 AM] Info: Map init
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[05:21:15 AM] Info: Map init
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[04:55:10 AM] Info: Finalized mesh with 49 batches
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[04:55:26 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:26 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:26 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:26 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:26 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:26 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:26 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:26 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:26 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:26 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:26 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:26 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:26 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:26 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:26 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:27 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:27 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:27 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:27 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:27 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:27 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:27 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:27 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:27 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:27 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:27 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:27 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:27 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:27 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:27 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:27 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:27 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:27 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:27 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:27 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:27 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:30 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:30 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:30 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:30 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:30 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:30 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:30 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:30 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:30 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:30 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:30 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:30 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:30 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:30 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:30 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:30 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:30 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:30 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:30 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:30 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:30 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:30 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:30 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:31 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:31 AM] Info: Finalized mesh with 47 batches
|
|
||||||
[04:55:31 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:31 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:31 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:31 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:31 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:31 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:31 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:31 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:31 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:31 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:31 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:32 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:32 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:32 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:32 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:32 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:32 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:32 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:32 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:32 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:32 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:32 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:32 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:32 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:32 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:32 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:32 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:32 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:32 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:32 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:32 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:32 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:32 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:32 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:32 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:32 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:32 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:32 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:32 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:33 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:33 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:33 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:33 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:34 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:34 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:34 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:34 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:34 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:34 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:34 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:34 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:34 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:34 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:34 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:34 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:34 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:34 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:34 AM] Info: Finalized mesh with 48 batches
|
|
||||||
[04:55:34 AM] Info: Finalized mesh with 48 batches
|
|
||||||
|
|
|
@ -173,7 +173,7 @@ public:
|
||||||
public:
|
public:
|
||||||
bool join_disabled = false;
|
bool join_disabled = false;
|
||||||
std::vector<std::shared_ptr<Sector>> sectors;
|
std::vector<std::shared_ptr<Sector>> sectors;
|
||||||
bool render_wireframe = true;
|
bool render_wireframe = false;
|
||||||
float texture_scale = 128.0f;
|
float texture_scale = 128.0f;
|
||||||
Vec3 grid_box[6];
|
Vec3 grid_box[6];
|
||||||
Skybox skybox_data;
|
Skybox skybox_data;
|
||||||
|
|
|
@ -248,6 +248,7 @@ void Editor::Update()
|
||||||
if (sandbox->IsKeyDown(kp3d::KEY_LCTRL))
|
if (sandbox->IsKeyDown(kp3d::KEY_LCTRL))
|
||||||
Redo();
|
Redo();
|
||||||
});
|
});
|
||||||
|
KEY_SHORTCUT(F1, sandbox->map.render_wireframe ^= 1);
|
||||||
KEY_SHORTCUT(F2, show_grid ^= 1);
|
KEY_SHORTCUT(F2, show_grid ^= 1);
|
||||||
KEY_SHORTCUT(TAB, show_selection_info ^= 1);
|
KEY_SHORTCUT(TAB, show_selection_info ^= 1);
|
||||||
|
|
||||||
|
|
|
@ -67,11 +67,6 @@ void Sandbox::Update()
|
||||||
if (m_mode == MODE_EDIT)
|
if (m_mode == MODE_EDIT)
|
||||||
editor.Update();
|
editor.Update();
|
||||||
|
|
||||||
if (IsKeyDown(kp3d::KEY_F1))
|
|
||||||
{
|
|
||||||
map.render_wireframe ^= 1;
|
|
||||||
KeyReset(kp3d::KEY_F1);
|
|
||||||
}
|
|
||||||
if (IsKeyDown(kp3d::KEY_B))
|
if (IsKeyDown(kp3d::KEY_B))
|
||||||
{
|
{
|
||||||
//map.Init();
|
//map.Init();
|
||||||
|
|
Loading…
Reference in a new issue