1.3 KiB
1.3 KiB
NOW
Compositor
- Manage Samplers -- (Resources in general)
- Blender previews (important)
- Data model for comps
- Dump and read back state, (de)serialization!!!
- Non-negotiables:
- Text (idea: index-based evaluation in plugboard)
- Shapes (idea: embed glisp :mmtroll:, need to inquire -- still a lot of friction for simple shapes if we don't also get the glisp tools)
- External data driving (json?)
- Layer Groups (jokes -- can be completely UI side)
UI
- Interpolation Editor init
- Timeline/Dope sheet init
- Viewport gizmos (Layer-specific & nodes -- can separate into different tools?)
Later
Compositor
- std::unordered_map -> std::flat_map pending compiler support
- Simple 3D engine
Audio
- Wait for SDL3!
- SDL_mixer will be able to do all of wav ogg flac mp3 opus, we live in good times
- output needs to be handled differently (if we care at all -- likely not)
IO
- Video import (research opencv libavcodec etc)
- maybe https://superuser.com/a/1397578 -- no portable way to get stdout, this is messed up
- boost::process? idk, might as well just go through a file
- maybe https://superuser.com/a/1397578 -- no portable way to get stdout, this is messed up
- File dialogues pending SDL3
- Down the road: OIIO output for more than PNG's
- don't care about video export -- leave it for ffmpeg