Keishiki/TODO.md
2024-06-06 15:45:27 -04:00

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# NOW
## Chores
- Node groups
## Compositor
- Manage Samplers -- (Resources in general)
- Blender previews (important !)
- Dump and read back state, (de)serialization!!!
- Non-negotiables:
- Text (idea: index-based evaluation in plugboard)
- Shapes (idea: embed glisp :mmtroll:, need to inquire -- still a lot of friction for simple shapes if we don't also get the glisp gizmos)
- External data driving (csv, json or something else?) -- use a node to select source
- Data model for comps
- Pre-compose/Layer Groups (jokes -- can be completely UI side)
- Motion blur
## UI
- Key selection in comp panel
- Graph editor
- Node loop detection (separate DFS (extra work) or be smart in recursion)
- detect time-sensitive nodes in tree and display on timeline
- Viewport gizmos (Layer-specific & nodes -- can separate into different tools?) -- Not sure how to go about this
# Later
## Compositor
- std::unordered_map -> std::flat_map pending compiler support
- Simple 3D engine
## UI
- Adapt nodes for shader graph -- code editor will be fine for now
## Audio
- Wait for SDL3!
- SDL_mixer will be able to do all of wav ogg flac mp3 opus, we live in good times
- output needs to be handled differently (if we care at all -- likely not)
## IO
- Video import (research opencv libavcodec etc)
- maybe https://superuser.com/a/1397578 -- no portable way to get stdout, this is messed up
- boost::process? idk, might as well just go through a file
- File dialogues pending SDL3
- https://wiki.libsdl.org/SDL3/CategoryDialog
- Down the road: OIIO output for more than PNG's
- don't care about video export -- leave it for ffmpeg