Keishiki/TODO.md

1.8 KiB

NOW

Chores

  • Node groups

Compositor

  • Manage Resources
    • Samplers
    • Blender previews (important !)
    • Video import (research opencv libavcodec etc)
    • Use BG thread to check timestamps for hot reloading
  • Data models
    • Dump and read back state, (de)serialization!!!
    • Pre-compose/Layer Groups (jokes -- can be completely UI side)
  • Motion blur
  • Non-negotiable - Text (idea: index-based evaluation in plugboard)
  • Non-negotiable - Shapes (idea: embed glisp :mmtroll:, need to inquire -- still a lot of friction for simple shapes if we don't also get the glisp gizmos)
  • Non-negotiable - External data driving (csv, json or something else?) -- use a node to select source

UI

  • Key selection in comp panel
  • Graph editor
  • Node loop detection (separate DFS (extra work) or be smart in recursion)
    • detect time-sensitive nodes in tree and display on timeline

Later

IO

Compositor

  • std::unordered_map -> std::flat_map pending compiler support
  • Simple 3D engine

UI

  • Adapt nodes for shader graph -- code editor will be fine for now
  • Viewport gizmos (Layer-specific & nodes -- can separate into different tools?) -- Not sure how to go about this
    • Baku vec2 drag is good, color drag is not so necessary because imgui has a good picker

Audio

  • Wait for SDL3!
    • SDL_mixer will be able to do all of wav ogg flac mp3 opus, we live in good times
    • output needs to be handled differently (if we care at all -- likely not)