38 lines
1.4 KiB
Markdown
38 lines
1.4 KiB
Markdown
# NOW
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## Compositor
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- Manage Samplers -- (Resources in general)
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- Blender previews (important)
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- Data model for comps
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- Dump and read back state, (de)serialization!!!
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- Non-negotiables:
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- Text (idea: index-based evaluation in plugboard)
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- Shapes (idea: embed glisp :mmtroll:, need to inquire -- still a lot of friction for simple shapes if we don't also get the glisp tools)
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- External data driving (json or something else?)
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- Layer Groups (jokes -- can be completely UI side)
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## UI
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- Interpolation Editor init
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- Timeline/Dope sheet init
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- Viewport gizmos (Layer-specific & nodes -- can separate into different tools?)
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# Later
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## Compositor
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- std::unordered_map -> std::flat_map pending compiler support
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- Simple 3D engine
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## UI
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- Adapt nodes for shader graph -- code editor will be fine for now
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## Audio
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- Wait for SDL3!
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- SDL_mixer will be able to do all of wav ogg flac mp3 opus, we live in good times
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- output needs to be handled differently (if we care at all -- likely not)
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## IO
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- Video import (research opencv libavcodec etc)
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- maybe https://superuser.com/a/1397578 -- no portable way to get stdout, this is messed up
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- boost::process? idk, might as well just go through a file
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- File dialogues pending SDL3
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- https://wiki.libsdl.org/SDL3/CategoryDialog
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- Down the road: OIIO output for more than PNG's
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- don't care about video export -- leave it for ffmpeg
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