NVL Script Engine
ADVect | ||
NVL | ||
static | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
CMakePresets.json | ||
CMakeSettings.json | ||
flake.lock | ||
flake.nix | ||
README.md |
NouVeL
NVL scripting engine is a visual novel engine comprising an interpreter for the DSL and a cross-platform (Windows/macOS/Linux/WebAssembly) display frontend supporting LTR Unicode (no shaping) and different renderers backends (DirectX11/12, OpenGL, Metal, Vulkan).
Here is an example of a script file (more can be found in ADVect/runtime
):
BEGIN Scene1
// Set a variable
Set var 2
// Enter and exit dialogue mode with <<- and ->>
<<-
[Alex]
Hello. Welcome to dialogue mode. "Click" to proceed to the next line.
Bailey will speak in French next.
[Bailey]
Je ne suis plus Alex.
Actuellement Catherine apprend le japonais.
[Catherine]
どうも!CJKテスト!
[David]
I will talk about markup syntax.
Bold and italics look like [b]{this} and [i]{this}, and you can [b,i]{combine both}.
Parametrized can be used like [wiggle_y(5)]{this}.
Furigana-style ruby text can be done like [rb("that")]{this}.
[Elliot]
To grab a value from the environment, do it like this: ${var}.
[NARRATOR]
Thanks!
->>
// This will jump to another script defining "Scene2".
// JUMP Scene2
// Instead we will terminate the script here
END
Libraries
- SDL2
- bgfx
- freetype
- stb_image
They are included in the repository as git submodules. Please clone git submodules (recursively).
Building
Use CMakeLists.txt
in the root directory. The default build target is Game
.