NouVeL/ADVect/shaders/AlphaStencil/AlphaStencil.frag

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$input v_texcoord0
#include <bgfx_shader.sh>
#include <shaderlib.sh>
SAMPLER2D(s_texColor, 0);
void main()
{
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vec2 uv = vec2(v_texcoord0.x, 1.0f - v_texcoord0.y);
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gl_FragColor = vec4(1.0, 1.0, 1.0, texture2D(s_texColor, uv).a);
}