NouVeL/ADVect/Graphics.h

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#include <ft2build.h>
#include FT_FREETYPE_H
#include <SDL2/SDL.h>
#include <string>
namespace ADVect::Graphics {
void Init();
void Destroy();
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void RenderString(const std::string& s, SDL_Surface* surface, int pos_x, int pos_y);
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}