30 lines
1.4 KiB
CMake
30 lines
1.4 KiB
CMake
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# bgfx.cmake - bgfx building in cmake
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# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
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# To the extent possible under law, the author(s) have dedicated all copyright
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# and related and neighboring rights to this software to the public domain
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# worldwide. This software is distributed without any warranty.
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# You should have received a copy of the CC0 Public Domain Dedication along with
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# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
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add_library( bgfx-vertexlayout INTERFACE )
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configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/generated/vertexlayout.cpp.in
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${CMAKE_CURRENT_BINARY_DIR}/generated/vertexlayout.cpp )
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target_sources( bgfx-vertexlayout INTERFACE ${CMAKE_CURRENT_BINARY_DIR}/generated/vertexlayout.cpp )
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target_include_directories( bgfx-vertexlayout INTERFACE ${BGFX_DIR}/include )
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add_library( bgfx-shader INTERFACE )
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configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/generated/shader.cpp.in
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${CMAKE_CURRENT_BINARY_DIR}/generated/shader.cpp )
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target_sources( bgfx-shader INTERFACE ${CMAKE_CURRENT_BINARY_DIR}/generated/shader.cpp )
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target_include_directories( bgfx-shader INTERFACE ${BGFX_DIR}/include )
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# Frameworks required on OS X
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if( ${CMAKE_SYSTEM_NAME} MATCHES Darwin )
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find_library( COCOA_LIBRARY Cocoa )
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mark_as_advanced( COCOA_LIBRARY )
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target_link_libraries( bgfx-vertexlayout INTERFACE ${COCOA_LIBRARY} )
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endif()
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