$input v_texcoord0
#include <bgfx_shader.sh>
#include <shaderlib.sh>
SAMPLER2D(s_texColor, 0);
void main()
{
vec2 uv = { v_texcoord0.x, 1.0f - v_texcoord0.y };
gl_FragColor = texture2D(s_texColor, uv);
}