11 lines
207 B
GLSL
11 lines
207 B
GLSL
$input a_position, a_texcoord0
|
|
$output v_texcoord0
|
|
|
|
#include <bgfx_shader.sh>
|
|
#include <shaderlib.sh>
|
|
|
|
void main()
|
|
{
|
|
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0));
|
|
v_texcoord0 = a_texcoord0;
|
|
}
|