45 lines
No EOL
1.8 KiB
CMake
45 lines
No EOL
1.8 KiB
CMake
# bgfx.cmake - bgfx building in cmake
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# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
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# To the extent possible under law, the author(s) have dedicated all copyright
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# and related and neighboring rights to this software to the public domain
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# worldwide. This software is distributed without any warranty.
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# You should have received a copy of the CC0 Public Domain Dedication along with
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# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
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# Third party libs
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include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/astc-codec.cmake )
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include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/astc.cmake )
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include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/edtaa3.cmake )
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include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/etc1.cmake )
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include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/etc2.cmake )
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include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/iqa.cmake )
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include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/libsquish.cmake )
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include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/nvtt.cmake )
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include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/pvrtc.cmake )
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include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/tinyexr.cmake )
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# Ensure the directory exists
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if( NOT IS_DIRECTORY ${BIMG_DIR} )
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message( SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}" )
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return()
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endif()
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# Grab the bimg source files
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file( GLOB BIMG_SOURCES ${BIMG_DIR}/src/*.cpp )
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# Create the bimg target
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add_library( bimg STATIC ${BIMG_SOURCES} )
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# Add include directory of bimg
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target_include_directories( bimg
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PUBLIC
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$<BUILD_INTERFACE:${BIMG_DIR}/include>
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$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>)
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# bimg dependencies
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target_link_libraries( bimg PUBLIC bx PRIVATE astc-codec astc edtaa3 etc1 etc2 iqa squish nvtt pvrtc tinyexr )
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# Put in a "bgfx" folder in Visual Studio
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set_target_properties( bimg PROPERTIES FOLDER "bgfx" ) |