NouVeL/ADVect/Graphics.cpp
2022-08-23 18:02:15 -04:00

315 lines
9 KiB
C++

#include <ft2build.h>
#include FT_FREETYPE_H
#include "Graphics.h"
#include <bx/math.h>
#include <iostream>
#define STB_IMAGE_IMPLEMENTATION
#include <stb_image.h>
namespace {
FT_Library library;
FT_Error error;
FT_Face face_regular, face_bold;
struct PosUVVertex {
f32 x;
f32 y;
f32 z;
f32 u;
f32 v;
};
static PosUVVertex quad_vert[] =
{
{ 0.f, 0.f, 0.0f, 0.0f, 0.0f },
{ 0.f, 1.f, 0.0f, 0.0f, 1.0f },
{ 1.f, 0.f, 0.0f, 1.0f, 0.0f },
{ 1.f, 1.f, 0.0f, 1.0f, 1.0f }
};
static const uint16_t quad_indices[] =
{
0, 2, 1,
1, 2, 3
};
bgfx::ShaderHandle loadShader(const char* FILENAME)
{
std::string shaderPath{};
switch (bgfx::getRendererType()) {
case bgfx::RendererType::Noop:
case bgfx::RendererType::Direct3D9: shaderPath = "shaders/dx9/"; break;
case bgfx::RendererType::Direct3D11:
case bgfx::RendererType::Direct3D12: shaderPath = "shaders/dx11/"; break;
case bgfx::RendererType::Gnm: shaderPath = "shaders/pssl/"; break;
case bgfx::RendererType::Metal: shaderPath = "shaders/metal/"; break;
case bgfx::RendererType::OpenGL: shaderPath = "shaders/glsl/"; break;
case bgfx::RendererType::OpenGLES: shaderPath = "shaders/essl/"; break;
case bgfx::RendererType::Vulkan: shaderPath = "shaders/spirv/"; break;
}
std::string filePath = shaderPath + FILENAME;
FILE* file = fopen(filePath.c_str(), "rb");
fseek(file, 0, SEEK_END);
long fileSize = ftell(file);
fseek(file, 0, SEEK_SET);
const bgfx::Memory* mem = bgfx::alloc(fileSize + 1);
fread(mem->data, 1, fileSize, file);
mem->data[mem->size - 1] = '\0';
fclose(file);
return bgfx::createShader(mem);
}
bgfx::ShaderHandle a_vsh, img_vsh;
bgfx::ShaderHandle a_fsh, img_fsh;
bgfx::ProgramHandle a_program, img_program;
bgfx::IndexBufferHandle ibh;
bgfx::VertexBufferHandle vbh;
bgfx::UniformHandle s_texColor;
bgfx::VertexLayout pcvDecl;
std::unordered_map<NVL::Char, bgfx::TextureHandle> cache_regular {};
std::unordered_map<NVL::Char, bgfx::TextureHandle> cache_bold {};
int w, h, channels;
u8* img;
bgfx::TextureHandle tx;
}
namespace ADVect::Graphics {
i16 Init(u16 width, u16 height) {
error = FT_Init_FreeType(&library);
if (error) {
std::cerr << "ADV: FreeType init error: " << error << std::endl;
return -1;
}
error = FT_New_Face(library, "SourceHanSans-Regular.ttc", 0, &face_regular);
error = FT_New_Face(library, "SourceHanSans-Bold.ttc", 0, &face_bold);
if (error == FT_Err_Unknown_File_Format) {
std::cerr << "ADV: FreeType Unknown_File_Format: " << error << std::endl;
return -1;
}
else if (error) {
std::cerr << "ADV: FreeType font loading error: " << error << std::endl;
return -1;
}
error = FT_Set_Char_Size(face_regular, 0, 20 * 64, 72, 72);
error = FT_Set_Char_Size(face_bold, 0, 20 * 64, 72, 72);
if (error == FT_Err_Unknown_File_Format) {
std::cerr << "ADV: FreeType Set_Char_Size error: " << error << std::endl;
return -1;
}
float view[16];
bx::mtxTranslate(view, 0.f, 0.f, 1.0f);
float proj[16];
bx::mtxOrtho(proj, 0.0f, width, 0.0f, height, 0.1f, 100.0f, 0.f, bgfx::getCaps()->homogeneousDepth);
bgfx::setViewTransform(0, view, proj);
pcvDecl.begin()
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
.end();
ibh = bgfx::createIndexBuffer(bgfx::makeRef(quad_indices, sizeof(quad_indices)));
vbh = bgfx::createVertexBuffer(bgfx::makeRef(quad_vert, sizeof(quad_vert)), pcvDecl);
img_vsh = loadShader("test.vert.bin");
img_fsh = loadShader("test.frag.bin");
img_program = bgfx::createProgram(img_vsh, img_fsh, true);
a_vsh = loadShader("swizzle_aaaa.vert.bin");
a_fsh = loadShader("swizzle_aaaa.frag.bin");
a_program = bgfx::createProgram(a_vsh, a_fsh, true);
s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Sampler);
img = stbi_load("image.png", &w, &h, &channels, 0);
if (img == NULL) {
std::cerr << "ADV: STB IMAGE loading failed" << std::endl;
return -1;
}
const bgfx::Memory* buf = bgfx::makeRef(img, w * h * channels * sizeof(u8));
tx = bgfx::createTexture2D(
w,
h,
false,
1,
bgfx::TextureFormat::RGBA8,
BGFX_TEXTURE_NONE | BGFX_SAMPLER_UVW_CLAMP,
buf
);
return 0;
}
void Shutdown() {
FT_Done_Face(face_regular);
FT_Done_Face(face_bold);
FT_Done_FreeType(library);
bgfx::destroy(a_vsh);
bgfx::destroy(a_fsh);
bgfx::destroy(img_vsh);
bgfx::destroy(img_fsh);
bgfx::destroy(a_program);
bgfx::destroy(img_program);
bgfx::destroy(ibh);
bgfx::destroy(vbh);
bgfx::destroy(s_texColor);
for (auto it = cache_regular .begin(); it != cache_regular.end(); it++) {
bgfx::destroy(it->second);
}
for (auto it = cache_bold.begin(); it != cache_bold.end(); it++) {
bgfx::destroy(it->second);
}
bgfx::destroy(tx);
}
// Draws quad with texture on Z = 0
void DrawTexture(const bgfx::TextureHandle& tex, i32 pos_x, i32 pos_y, u32 w, u32 h) {
float mtx1[16], mtx2[16], mtx3[16];
bx::mtxTranslate(mtx1, pos_x, pos_y, 0.0f);
bx::mtxScale(mtx2, w, h, 1.0f);
bx::mtxMul(mtx3, mtx2, mtx1);
bgfx::setTransform(mtx3);
bgfx::setVertexBuffer(0, vbh);
bgfx::setIndexBuffer(ibh);
bgfx::setTexture(0, s_texColor, tex);
bgfx::setState(BGFX_STATE_DEFAULT | BGFX_STATE_BLEND_NORMAL);
bgfx::submit(0, img_program);
}
void DrawTextureStencilAlpha(const bgfx::TextureHandle& tex, i32 pos_x, i32 pos_y, u32 w, u32 h) {
float mtx1[16], mtx2[16], mtx3[16];
bx::mtxTranslate(mtx1, pos_x, pos_y, 0.0f);
bx::mtxScale(mtx2, w, h, 1.0f);
bx::mtxMul(mtx3, mtx2, mtx1);
bgfx::setTransform(mtx3);
bgfx::setVertexBuffer(0, vbh);
bgfx::setIndexBuffer(ibh);
bgfx::setTexture(0, s_texColor, tex);
bgfx::setState((BGFX_STATE_DEFAULT | BGFX_STATE_BLEND_ALPHA) & ~(BGFX_STATE_WRITE_Z | BGFX_STATE_DEPTH_TEST_LESS));
bgfx::submit(0, a_program);
}
void RenderString(const NVL::String& s, u32& pos_x, u32& pos_y, u32 col, u32 style_flags) {
FT_Face active = face_regular;
std::unordered_map<NVL::Char, bgfx::TextureHandle>* cache = &cache_regular;
switch (style_flags) {
case TEXT_NONE: break;
case TEXT_BOLD: active = face_bold; cache = &cache_bold; break;
case TEXT_ITALIC: break;
case TEXT_ITALIC | TEXT_BOLD: break;
}
FT_GlyphSlot slot = active->glyph;
for (const auto& c : s) {
error = FT_Load_Char(active, c, FT_LOAD_RENDER);
if (error) continue;
if (cache->find(c) == cache->end() && slot->bitmap.width != 0) {
const bgfx::Memory* buf = bgfx::copy(slot->bitmap.buffer, slot->bitmap.pitch * slot->bitmap.rows);
cache->emplace(c, bgfx::createTexture2D(
slot->bitmap.width,
slot->bitmap.rows,
false,
1,
bgfx::TextureFormat::A8,
BGFX_TEXTURE_NONE | BGFX_SAMPLER_UVW_CLAMP,
buf
));
}
pos_x += slot->bitmap_left;
float ypos = pos_y - (slot->bitmap.rows - slot->bitmap_top);
if (slot->bitmap.width != 0) {
DrawTextureStencilAlpha((*cache)[c], pos_x, ypos, slot->bitmap.width, slot->bitmap.rows);
}
pos_x += slot->advance.x >> 6;
pos_y += slot->advance.y >> 6;
}
}
void RenderString(const NVL::String& s, u32&& pos_x, u32&& pos_y, u32 col, u32 style_flags) {
u32 x = pos_x, y = pos_y;
RenderString(s, x, y, col, style_flags);
}
void RenderStringMarkup(const std::vector<NVL::Environment::Variable>& s, u32 pos_x, u32 pos_y, u32 col) {
const NVL::String& str = std::get<NVL::String>(s[0].value);
std::vector<NVL::Environment::Markup> ms{};
for (const NVL::Environment::Variable& markup : std::get<std::vector<NVL::Environment::Variable>>(s[1].value)) {
ms.push_back(NVL::Environment::UnpackMarkupVariable(markup));
}
if (ms.empty()) {
RenderString(str, pos_x, pos_y, col, TEXT_NONE);
return;
}
if (ms[0].begin != 0)
RenderString(str.substr(0, ms[0].begin), pos_x, pos_y, col, TEXT_NONE);
// We assume markups are already sorted
for (size_t i = 0; i < ms.size(); i++) {
u32 style_flags = TEXT_NONE;
const NVL::String* ruby = nullptr;
for (const auto& e : ms[i].efs) {
if (e.first == u"b") { style_flags |= TEXT_BOLD; }
else if (e.first == u"i") { style_flags |= TEXT_ITALIC; }
else if (e.first == u"u") { style_flags |= TEXT_UNDERLINE; }
else if (e.first == u"s") { style_flags |= TEXT_STRIKETHROUGH; }
else if (e.first == u"o") { style_flags |= TEXT_OVERLINE; }
else if (e.first == u"rb") { ruby = &e.second[0]; }
else {
std::cerr << "ADV: Unrecognized text markup: " << NVL::to_std_string(e.first) << std::endl;
}
}
if (ruby != nullptr) {
u32 temp_x = pos_x, temp_y = pos_y + 20;
RenderString(*ruby, temp_x, temp_y, col, TEXT_NONE);
}
RenderString(str.substr(ms[i].begin, ms[i].end - ms[i].begin), pos_x, pos_y, col, style_flags);
if (i != ms.size() - 1 && ms[i + 1].begin - 1 != ms[i].end)
RenderString(str.substr(ms[i].end, ms[i + 1].begin - ms[i].end), pos_x, pos_y, col, TEXT_NONE);
}
if (ms.back().end != str.length())
RenderString(str.substr(ms.back().end), pos_x, pos_y, col, TEXT_NONE);
}
void DrawRandomShit() {
DrawTexture(tx, 0, -40, w, h);
}
}