NouVeL/ADVect/Graphics.h

29 lines
854 B
C++

#include <SDL2/SDL.h>
#include <bgfx/bgfx.h>
#include <Common.h>
#include <Environment.h>
namespace ADVect::Graphics {
i16 Init(u16 width, u16 height);
void Shutdown();
enum MarkupStyle {
TEXT_NONE = 0,
TEXT_BOLD = 1 << 0,
TEXT_ITALIC = 1 << 1,
TEXT_UNDERLINE = 1 << 2,
TEXT_STRIKETHROUGH = 1 << 3,
TEXT_OVERLINE = 1 << 4
};
void DrawTexture(const bgfx::TextureHandle& tex, i32 pos_x, i32 pos_y, u32 w, u32 h);
void DrawTextureStencilAlpha(const bgfx::TextureHandle& tex, i32 pos_x, i32 pos_y, u32 w, u32 h);
void RenderString(const NVL::String& s, u32& pos_x, u32& pos_y, u32 col, u32 style_flags);
void RenderString(const NVL::String& s, u32&& pos_x, u32&& pos_y, u32 col, u32 style_flags);
void RenderStringMarkup(const std::vector<NVL::Environment::Variable>& s, u32 pos_x, u32 pos_y, u32 col);
void DrawRandomShit();
}