11 lines
235 B
C++
11 lines
235 B
C++
#include <ft2build.h>
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#include FT_FREETYPE_H
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#include <SDL2/SDL.h>
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#include <string>
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namespace ADVect::Graphics {
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void Init();
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void Destroy();
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void RenderString(const std::string& s, SDL_Surface* surface, int pos_x, int pos_y);
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}
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