219 lines
No EOL
6.6 KiB
C++
219 lines
No EOL
6.6 KiB
C++
#include <ft2build.h>
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#include FT_FREETYPE_H
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#include "Graphics.h"
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#include <bgfx/bgfx.h>
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#include <bx/math.h>
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#include <iostream>
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namespace {
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FT_Library library;
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FT_Error error;
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FT_Face face;
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struct PosUVVertex
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{
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f32 x;
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f32 y;
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f32 z;
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f32 u;
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f32 v;
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};
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static PosUVVertex quad_vert[] =
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{
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{ 0.f, 0.f, 0.0f, 0.0f, 0.0f },
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{ 0.f, 1.f, 0.0f, 0.0f, 1.0f },
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{ 1.f, 0.f, 0.0f, 1.0f, 0.0f },
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{ 1.f, 1.f, 0.0f, 1.0f, 1.0f }
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};
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PosUVVertex* get_quad_posUV_verts(f32 L, f32 B, f32 W, f32 H) {
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return quad_vert;
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}
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static const uint16_t quad_indices[] =
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{
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0, 2, 1,
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1, 2, 3
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};
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bgfx::ShaderHandle loadShader(const char* FILENAME)
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{
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std::string shaderPath{};
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switch (bgfx::getRendererType()) {
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case bgfx::RendererType::Noop:
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case bgfx::RendererType::Direct3D9: shaderPath = "shaders/dx9/"; break;
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case bgfx::RendererType::Direct3D11:
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case bgfx::RendererType::Direct3D12: shaderPath = "shaders/dx11/"; break;
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case bgfx::RendererType::Gnm: shaderPath = "shaders/pssl/"; break;
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case bgfx::RendererType::Metal: shaderPath = "shaders/metal/"; break;
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case bgfx::RendererType::OpenGL: shaderPath = "shaders/glsl/"; break;
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case bgfx::RendererType::OpenGLES: shaderPath = "shaders/essl/"; break;
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case bgfx::RendererType::Vulkan: shaderPath = "shaders/spirv/"; break;
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}
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std::string filePath = shaderPath + FILENAME;
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FILE* file = fopen(filePath.c_str(), "rb");
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fseek(file, 0, SEEK_END);
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long fileSize = ftell(file);
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fseek(file, 0, SEEK_SET);
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const bgfx::Memory* mem = bgfx::alloc(fileSize + 1);
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fread(mem->data, 1, fileSize, file);
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mem->data[mem->size - 1] = '\0';
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fclose(file);
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return bgfx::createShader(mem);
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}
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bgfx::ShaderHandle vsh;
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bgfx::ShaderHandle fsh;
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bgfx::ProgramHandle program;
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bgfx::IndexBufferHandle ibh;
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bgfx::VertexBufferHandle vbh;
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bgfx::UniformHandle s_texColor;
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bgfx::VertexLayout pcvDecl;
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std::unordered_map<wchar_t, bgfx::TextureHandle> cache{};
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}
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namespace ADVect::Graphics {
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void Init(u16 width, u16 height) {
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error = FT_Init_FreeType(&library);
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if (error) {
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std::cerr << "FreeType init error: " << error << std::endl;
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}
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error = FT_New_Face(library, "SourceHanSerif-Heavy.ttc", 0, &face);
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if (error == FT_Err_Unknown_File_Format) {
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std::cerr << "FreeType Unknown_File_Format: " << error << std::endl;
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}
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else if (error) {
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std::cerr << "FreeType font loading error: " << error << std::endl;
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}
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error = FT_Set_Char_Size(face, 0, 20 * 64, 72, 72);
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if (error == FT_Err_Unknown_File_Format) {
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std::cerr << "FreeType Set_Char_Size error: " << error << std::endl;
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}
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float view[16];
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bx::mtxTranslate(view, 0.f, 0.f, 1.0f);
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float proj[16];
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bx::mtxOrtho(proj, 0.0f, width, 0.0f, height, 0.1f, 100.0f, 0.f, bgfx::getCaps()->homogeneousDepth);
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bgfx::setViewTransform(0, view, proj);
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pcvDecl.begin()
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.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
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.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
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.end();
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ibh = bgfx::createIndexBuffer(bgfx::makeRef(quad_indices, sizeof(quad_indices)));
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vbh = bgfx::createVertexBuffer(bgfx::makeRef(quad_vert, sizeof(quad_vert)), pcvDecl);
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vsh = loadShader("test.vert.bin");
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fsh = loadShader("test.frag.bin");
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program = bgfx::createProgram(vsh, fsh, true);
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s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Sampler);
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}
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void Destroy() {
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FT_Done_Face(face);
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FT_Done_FreeType(library);
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bgfx::destroy(vsh);
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bgfx::destroy(fsh);
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bgfx::destroy(program);
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bgfx::destroy(ibh);
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bgfx::destroy(vbh);
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bgfx::destroy(s_texColor);
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for (auto it = cache.begin(); it != cache.end(); it++) {
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bgfx::destroy(it->second);
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cache.erase(it);
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}
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bgfx::shutdown();
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}
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void RenderString(const NVL::String& s, u32& pos_x, u32& pos_y, u32 col) {
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FT_GlyphSlot slot = face->glyph;
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for (const auto& c : s) {
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error = FT_Load_Char(face, c, FT_LOAD_RENDER);
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if (error) continue;
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if (cache.find(c) == cache.end() && slot->bitmap.width != 0) {
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const bgfx::Memory* buf = bgfx::copy(slot->bitmap.buffer, slot->bitmap.pitch * slot->bitmap.rows);
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cache.emplace(c, bgfx::createTexture2D(
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slot->bitmap.width,
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slot->bitmap.rows,
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false,
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1,
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bgfx::TextureFormat::A8,
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BGFX_TEXTURE_NONE | BGFX_SAMPLER_POINT | BGFX_SAMPLER_UVW_CLAMP,
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buf
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));
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}
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pos_x += slot->bitmap_left;
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float ypos = pos_y - (slot->bitmap.rows - slot->bitmap_top);
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if (slot->bitmap.width != 0) {
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float mtx1[16], mtx2[16], mtx3[16];
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bx::mtxTranslate(mtx1, (f32)pos_x, (f32)ypos, 0.0f);
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bx::mtxScale(mtx2, slot->bitmap.width, slot->bitmap.rows, 1.0f);
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bx::mtxMul(mtx3, mtx2, mtx1);
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bgfx::setTransform(mtx3);
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bgfx::setVertexBuffer(0, vbh);
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bgfx::setIndexBuffer(ibh);
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bgfx::setTexture(0, s_texColor, cache[c]);
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bgfx::setState(BGFX_STATE_DEFAULT | BGFX_STATE_BLEND_ADD);
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bgfx::submit(0, program);
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}
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pos_x += slot->advance.x >> 6;
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pos_y += slot->advance.y >> 6;
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}
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}
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void RenderString(const NVL::String& s, u32&& pos_x, u32&& pos_y, u32 col) {
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u32 x = pos_x, y = pos_y;
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RenderString(s, x, y, col);
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}
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void RenderStringMarkup(const std::vector<NVL::Environment::Variable>& s, u32 pos_x, u32 pos_y, u32 col) {
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const NVL::String& str = std::get<NVL::String>(s[0].value);
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// Check ParseMarkup for more information
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for (const NVL::Environment::Variable& markup : std::get<std::vector<NVL::Environment::Variable>>(s[1].value)) {
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const auto& range = std::get<std::vector<NVL::Environment::Variable>>(std::get<std::vector<NVL::Environment::Variable>>(markup.value)[0].value);
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const NVL::Number& begin = std::get<NVL::Number>(range[0].value), end = std::get<NVL::Number>(range[1].value);
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for (const NVL::Environment::Variable& combination : std::get<std::vector<NVL::Environment::Variable>>(std::get<std::vector<NVL::Environment::Variable>>(markup.value)[1].value)) {
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if (combination.type == NVL::Environment::Type::String) {
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const NVL::String& ef = std::get<NVL::String>(combination.value);
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RenderString(str.substr(begin, end - begin + 1), pos_x, pos_y, col);
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}
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else if (combination.type == NVL::Environment::Type::Array) {
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const std::vector<NVL::Environment::Variable>& ef_t = std::get<std::vector<NVL::Environment::Variable>>(combination.value);
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const NVL::String& ef = std::get<NVL::String>(ef_t[0].value);
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const std::vector<NVL::Environment::Variable>& args = std::get<std::vector<NVL::Environment::Variable>>(ef_t[1].value);
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RenderString(str.substr(begin, end - begin + 1), pos_x, pos_y, col);
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}
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}
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}
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// NVL::String str = std::get<NVL::String>(s.value);
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// RenderString(str, pos_x, pos_y, col);
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}
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} |