NouVeL/ADVect/ext/bgfx/cmake/bgfx.cmake
2022-08-18 12:17:43 -04:00

138 lines
5.1 KiB
CMake

# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
# To prevent this warning: https://cmake.org/cmake/help/git-stage/policy/CMP0072.html
if(POLICY CMP0072)
cmake_policy(SET CMP0072 NEW)
endif()
# Ensure the directory exists
if( NOT IS_DIRECTORY ${BGFX_DIR} )
message( SEND_ERROR "Could not load bgfx, directory does not exist. ${BGFX_DIR}" )
return()
endif()
if(NOT APPLE)
set(BGFX_AMALGAMATED_SOURCE ${BGFX_DIR}/src/amalgamated.cpp)
else()
set(BGFX_AMALGAMATED_SOURCE ${BGFX_DIR}/src/amalgamated.mm)
endif()
# Grab the bgfx source files
file( GLOB BGFX_SOURCES ${BGFX_DIR}/src/*.cpp ${BGFX_DIR}/src/*.mm ${BGFX_DIR}/src/*.h ${BGFX_DIR}/include/bgfx/*.h ${BGFX_DIR}/include/bgfx/c99/*.h )
if(BGFX_AMALGAMATED)
set(BGFX_NOBUILD ${BGFX_SOURCES})
list(REMOVE_ITEM BGFX_NOBUILD ${BGFX_AMALGAMATED_SOURCE})
foreach(BGFX_SRC ${BGFX_NOBUILD})
set_source_files_properties( ${BGFX_SRC} PROPERTIES HEADER_FILE_ONLY ON )
endforeach()
else()
# Do not build using amalgamated sources
set_source_files_properties( ${BGFX_DIR}/src/amalgamated.cpp PROPERTIES HEADER_FILE_ONLY ON )
set_source_files_properties( ${BGFX_DIR}/src/amalgamated.mm PROPERTIES HEADER_FILE_ONLY ON )
endif()
# Create the bgfx target
if(BGFX_LIBRARY_TYPE STREQUAL STATIC)
add_library( bgfx STATIC ${BGFX_SOURCES} )
else()
add_library( bgfx SHARED ${BGFX_SOURCES} )
endif()
if(BGFX_CONFIG_RENDERER_WEBGPU)
include(${CMAKE_CURRENT_LIST_DIR}/3rdparty/webgpu.cmake)
target_compile_definitions( bgfx PRIVATE BGFX_CONFIG_RENDERER_WEBGPU=1)
if (EMSCRIPTEN)
target_link_options(bgfx PRIVATE "-s USE_WEBGPU=1")
else()
target_link_libraries(bgfx PRIVATE webgpu)
endif()
endif()
if( NOT ${BGFX_OPENGL_VERSION} STREQUAL "" )
target_compile_definitions( bgfx PRIVATE BGFX_CONFIG_RENDERER_OPENGL_MIN_VERSION=${BGFX_OPENGL_VERSION} )
endif()
if( NOT ${BGFX_OPENGLES_VERSION} STREQUAL "" )
target_compile_definitions( bgfx PRIVATE BGFX_CONFIG_RENDERER_OPENGLES_MIN_VERSION=${BGFX_OPENGLES_VERSION} )
endif()
# Special Visual Studio Flags
if( MSVC )
target_compile_definitions( bgfx PRIVATE "_CRT_SECURE_NO_WARNINGS" )
endif()
# Add debug config required in bx headers since bx is private
target_compile_definitions(bgfx
PUBLIC
"BX_CONFIG_DEBUG=$<IF:$<CONFIG:Debug>,1,$<BOOL:${BX_CONFIG_DEBUG}>>"
"BGFX_CONFIG_MULTITHREADED=$<BOOL:${BGFX_CONFIG_MULTITHREADED}>"
)
# Includes
target_include_directories( bgfx
PRIVATE
${BGFX_DIR}/3rdparty
${BGFX_DIR}/3rdparty/dxsdk/include
${BGFX_DIR}/3rdparty/khronos
PUBLIC
$<BUILD_INTERFACE:${BGFX_DIR}/include>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>)
# bgfx depends on bx and bimg
target_link_libraries( bgfx PRIVATE bx bimg )
# Frameworks required on iOS, tvOS and macOS
if( ${CMAKE_SYSTEM_NAME} MATCHES iOS|tvOS )
target_link_libraries (bgfx PUBLIC
"-framework OpenGLES -framework Metal -framework UIKit -framework CoreGraphics -framework QuartzCore -framework IOKit -framework CoreFoundation")
elseif( APPLE )
find_library( COCOA_LIBRARY Cocoa )
find_library( METAL_LIBRARY Metal )
find_library( QUARTZCORE_LIBRARY QuartzCore )
find_library( IOKIT_LIBRARY IOKit )
find_library( COREFOUNDATION_LIBRARY CoreFoundation )
mark_as_advanced( COCOA_LIBRARY )
mark_as_advanced( METAL_LIBRARY )
mark_as_advanced( QUARTZCORE_LIBRARY )
mark_as_advanced( IOKIT_LIBRARY )
mark_as_advanced( COREFOUNDATION_LIBRARY )
target_link_libraries( bgfx PUBLIC ${COCOA_LIBRARY} ${METAL_LIBRARY} ${QUARTZCORE_LIBRARY} ${IOKIT_LIBRARY} ${COREFOUNDATION_LIBRARY} )
endif()
if( UNIX AND NOT APPLE AND NOT EMSCRIPTEN AND NOT ANDROID )
find_package(X11 REQUIRED)
find_package(OpenGL REQUIRED)
#The following commented libraries are linked by bx
#find_package(Threads REQUIRED)
#find_library(LIBRT_LIBRARIES rt)
#find_library(LIBDL_LIBRARIES dl)
target_link_libraries( bgfx PUBLIC ${X11_LIBRARIES} ${OPENGL_LIBRARIES})
endif()
# Exclude mm files if not on OS X
if( NOT APPLE )
set_source_files_properties( ${BGFX_DIR}/src/glcontext_eagl.mm PROPERTIES HEADER_FILE_ONLY ON )
set_source_files_properties( ${BGFX_DIR}/src/glcontext_nsgl.mm PROPERTIES HEADER_FILE_ONLY ON )
set_source_files_properties( ${BGFX_DIR}/src/renderer_mtl.mm PROPERTIES HEADER_FILE_ONLY ON )
endif()
# Exclude glx context on non-unix
if( NOT UNIX OR APPLE )
set_source_files_properties( ${BGFX_DIR}/src/glcontext_glx.cpp PROPERTIES HEADER_FILE_ONLY ON )
endif()
# Put in a "bgfx" folder in Visual Studio
set_target_properties( bgfx PROPERTIES FOLDER "bgfx" )
# in Xcode we need to specify this file as objective-c++ (instead of renaming to .mm)
if (XCODE)
set_source_files_properties(${BGFX_DIR}/src/renderer_vk.cpp PROPERTIES LANGUAGE OBJCXX XCODE_EXPLICIT_FILE_TYPE sourcecode.cpp.objcpp)
endif()