NouVeL/NVL/Environment.cpp

106 lines
3.5 KiB
C++

#include "Environment.h"
#include "Parser.h"
#include <stdexcept>
namespace NVL::Environment {
Environment ENVIRONMENT;
Variable::Variable() : type(Type::Nil), length(0) { }
Variable::Variable(Type t) : type(t), length(0) {
if (t != Type::Nil)
throw std::runtime_error("Cannot create non-nil object with type alone");
}
Variable::Variable(const Number& v) : type(Type::Number), value(v), length(1) {}
Variable::Variable(const String& v) : type(Type::String), value(v), length(1) {}
Variable::Variable(const std::vector<Variable>& v) : type(Type::Array), value(v), length(v.size()) {}
Variable::Variable(const std::function < Variable(std::vector<Variable>)>& v, u32 l) : type(Type::Procedure), value(v), length(l) {}
bool Variable::operator==(const Variable& other) const {
if (other.type != type)
return false;
switch (type) {
case Type::Number:
return std::get<Number>(other.value) == std::get<Number>(value);
case Type::String:
return std::get<String>(other.value) == std::get<String>(value);
default:
return false;
}
}
void Environment::enter(const String& name, Variable p) {
if (!env.emplace(name, p).second)
throw std::runtime_error("Redefinition of symbol in environment");
}
void Environment::set(const String& name, Variable p) {
if (env.find(name) == env.end())
throw std::runtime_error("Attempting to set undefined variable");
env[name] = p;
}
Variable& Environment::get(const String& name) {
return env.at(name);
}
bool Environment::exists(const String& name) {
return env.find(name) != env.end();
}
Variable Eval(const Parse::Object& obj) {
switch (obj.type) {
case Parse::Type::Symbol:
return std::get<String>(obj.value);
case Parse::Type::Number:
return Variable(std::get<Number>(obj.value));
case Parse::Type::String:
return Variable(std::get<String>(obj.value));
case Parse::Type::Array:
{
std::vector<Variable> v{};
for (const auto& x : std::get<std::vector<Parse::Object>>(obj.value))
v.push_back(Eval(x));
return Variable(v);
}
case Parse::Type::Subexpression:
{
return Apply(std::get<std::vector<Parse::Object>>(obj.value));
}
}
}
Variable Apply(const Parse::Command& c) {
std::vector<Variable> args{};
for (u32 i = 1; i < c.size(); i++)
args.push_back(Eval(c[i]));
return std::get<std::function<Variable(std::vector<Variable>)>>(ENVIRONMENT.get(std::get<String>(c[0].value)).value)(args);
}
void EvalScene(const Parse::Scene& s) {
for (const auto& c : s.get())
Apply(c);
}
// Check ParseMarkup for more information
Markup UnpackMarkupVariable(const Variable& m) {
const auto& range = std::get<std::vector<Variable>>(std::get<std::vector<Variable>>(m.value)[0].value);
const u32 begin = std::get<Number>(range[0].value), end = std::get<Number>(range[1].value);
std::vector<std::pair<String, std::vector<String>>> efs;
for (const Variable& combination : std::get<std::vector<Variable>>(std::get<std::vector<Variable>>(m.value)[1].value)) {
if (combination.type == Type::String) {
const String ef = std::get<String>(combination.value);
efs.push_back({ ef, {} });
}
else if (combination.type == Type::Array) {
const std::vector<Variable>& ef_t = std::get<std::vector<Variable>>(combination.value);
const String& ef = std::get<String>(ef_t[0].value);
const std::vector<Variable>& args = std::get<std::vector<Variable>>(ef_t[1].value);
std::vector<String> ss{};
for (const auto& s : args) { ss.push_back(std::get<String>(s.value)); }
efs.push_back({ ef, ss });
}
}
return { begin, end, efs };
}
}