alecgl_old/Release/dvert.vert

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GLSL
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2015-04-08 21:35:21 +00:00
#version 330
layout(location = 0) in vec2 position;
layout(location = 1) in vec2 tex;
out vec2 textex;
void main() {
textex = tex;
gl_Position = vec4(position, 0.0, 1.0);
}