Muramasa
b6032a3bd2
Bugfixes 4
2016-08-14 05:09:34 +01:00
Muramasa
2bd06dc60e
Bugfixes 3
2016-08-14 04:58:51 +01:00
Muramasa
8cdba03c0a
Bugfixes 2
2016-08-14 03:50:59 +01:00
Muramasa
27917b29b3
More String var changes
2016-08-13 15:01:09 +01:00
Muramasa
c7ddde35e8
Small fix
2016-08-13 10:12:40 +01:00
Muramasa
009709462e
TryCatch changes
2016-08-13 10:10:11 +01:00
Muramasa
0345ada52c
Remove null checks
2016-08-13 09:10:38 +01:00
Muramasa
9ca24419fb
HashMap > ConcurrentHashMap & String vars
2016-08-13 08:28:24 +01:00
Muramasa
27f2ee906a
Rest of d2a098f
2016-08-13 07:23:34 +01:00
Muramasa
d2a098f80e
PostInit reduction & Save registered recipes (No speed loss)
2016-08-13 07:18:32 +01:00
Muramasa
7d3615d74a
For loop changes
2016-08-13 07:18:11 +01:00
Muramasa
ce1195d48c
Worldgen and Random changes
2016-08-13 07:15:58 +01:00
Muramasa
349510f2da
Bugfixes 1
2016-08-13 07:09:55 +01:00
Muramasa
1647387280
GC Ore Support
2016-08-10 21:14:53 +01:00
Daniel
450bb19519
Paintable Wires
2016-08-07 08:39:14 +02:00
Blood-Asp
b4bcebf458
Handle fuel value as integer
2016-07-27 01:58:32 +02:00
OneEyeMaker
9c788fa292
Restored TextureSets
2016-07-26 20:02:41 +03:00
OneEyeMaker
eec5b2faa7
Fixed merge conflicts.
2016-07-26 09:02:10 +03:00
OneEyeMaker
9946e904b4
Merge branch 'experimental' into NewFeatures
2016-07-26 09:01:16 +03:00
OneEyeMaker
c4bd35d7cd
Coils should be deprecated
2016-07-26 07:31:57 +03:00
Muramasa
16cac26b72
Separated multiblock overlay and gui textures
2016-07-26 00:52:30 +01:00
OneEyeMaker
13caf1d699
Changed method of "repairing" of overheated coils.
...
Also moved initialization of SubTags to prevent NoClassDefFoundException.
2016-07-25 11:33:07 +03:00
OneEyeMaker
4aaafe53f5
Changed Blast Furnace temperatures of some materials.
...
Now EV materials require HV+ heating coils, IV materials requires EV+ coils.
2016-07-24 10:27:03 +03:00
Muramasa
676e326ec0
Various fixes/cleanup
...
Game will no longer crash without UBC loaded
Added missing mallet textures to materialicon Lignite
2016-07-22 01:41:51 +01:00
OneEyeMaker
b3279513a3
Any component should require cables of its tier.
2016-07-21 16:59:56 +03:00
Muramasa
248ce596a5
Ore System Rewrite part 2
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Lots of ore system changes
Added Marble/Basalt gen
Ore Mixes can now have a specified biome name that they can only spawn
in
2016-07-21 07:24:42 +01:00
OneEyeMaker
47ce855868
Redefined some wires. Added last heating coil block.
2016-07-21 08:48:22 +03:00
OneEyeMaker
f98e51a82f
Added new tier of heating coils.
...
//TODO: Find material for LuV coils.
2016-07-20 10:27:47 +03:00
Muramasa
de6e90a000
Ore system rewrite
2016-07-18 19:00:53 +01:00
OneEyeMaker
bd689c6253
Merge pull request #1 from OneEyeMaker/NewFeaturesIncompatible
...
Heating coils moved to separated block.
2016-07-18 15:44:35 +03:00
OneEyeMaker
ea5305f7df
Restored broken compatibility.
2016-07-18 14:56:21 +03:00
OneEyeMaker
2b9d87f293
Naquadah should be more expensive.
2016-07-18 10:16:55 +03:00
OneEyeMaker
8bf5b61dea
Moved all coils to another block.
2016-07-18 10:05:44 +03:00
OneEyeMaker
ce1e6917e0
Preparations for moving all heating coils to another block.
2016-07-18 09:06:26 +03:00
OneEyeMaker
effe6699f5
Now Naquadria (source of Neutronium) requires highest tier of heating coils.
2016-07-17 17:29:18 +03:00
OneEyeMaker
c9bc17bce5
Added new heating coil blocks.
2016-07-17 15:20:29 +03:00
Muramasa
51e269e3f5
Initial
...
This is more of a test and resource for when I eventually rewrite the
GT5U ore texture/metadata system.
2016-07-16 23:48:25 +01:00
Blood-Asp
704d534b43
More Pollution work
2016-07-03 18:35:51 +02:00
Blood-Asp
57deb3b3e1
Pollution basework
2016-07-03 18:31:06 +02:00
Blood-Asp
f027492fb2
Rised generator internal EU storage to counter production bug
2016-07-03 11:55:45 +02:00
Blood-Asp
d328f7bc88
Fix IC2 glass crash
2016-07-02 12:40:30 +02:00
Blood-Asp
c320af9f3e
Even more changes
2016-07-01 22:23:04 +02:00
Muramasa
1b162ae25e
Changed wire/rotor components
2016-07-01 15:41:08 +01:00
Muramasa
63f64cb514
Initial
2016-07-01 13:15:55 +01:00
Blood-Asp
90d776893e
More Assembly Line recipe work
2016-06-30 00:12:00 +02:00
Blood-Asp
b9ee95c797
AL Recipe work
2016-06-27 23:49:18 +02:00
Blood-Asp
72ff25f9b7
Add new Fuel, Fix emitter and field gen recipes, add charcoal/lignite block fuel values
2016-06-23 23:43:22 +02:00
Blood-Asp
11721a7765
Changed Field Generator recipes
2016-06-23 01:02:58 +02:00
Blood-Asp
7a9c3857e2
Merge pull request #526 from perkinslr/experimental
...
Make processing array handle multiple input stacks at a time
2016-06-21 19:56:34 +02:00
Blood-Asp
d61667d436
Improved Ultimet stats
2016-06-20 00:39:42 +02:00
Blood-Asp
91fc3a20cd
Implement IBoxable for radioactive componentes
2016-06-19 20:49:52 +02:00
Blood-Asp
e340d17337
Improved Neutronium for being highest tier material
2016-06-19 19:55:22 +02:00
Blood-Asp
537d6e9330
changed plasma turbine damage and added config
2016-06-19 19:43:14 +02:00
Blood-Asp
96607760e1
EnderIO Wrench Support
2016-06-19 18:23:28 +02:00
Blood-Asp
183a681d52
IC2 Single-Use battery support
2016-06-19 17:36:54 +02:00
Blood-Asp
3a249d8075
Merge pull request #500 from Muramasa-/DieselGenerator
...
Large Diesel Generator
2016-06-19 17:12:23 +02:00
Logan Perkins
54ae577be0
Make recipe input work for split stacks
2016-06-12 10:41:52 -07:00
Muramasa
237e5e682d
Possibly final commit
2016-06-01 06:34:33 +01:00
Muramasa
bbcc38e930
More fixes for #507
2016-05-25 19:16:41 +01:00
Muramasa
2cad97e975
Fixes #507
2016-05-24 22:02:46 +01:00
Muramasa
0fadfa2543
Fixes #501
2016-05-24 21:37:46 +01:00
Muramasa
960087a0a8
Cleanup + Improvement
2016-05-23 18:15:21 +01:00
Muramasa
4fdbf01fae
My client likes to uncheck files
2016-05-20 05:37:43 +01:00
Muramasa
8880eb8d6d
Basically a rewrite
2016-05-20 05:36:32 +01:00
Muramasa
4a59d0efbd
Implemented Output Calculation
2016-04-29 07:31:58 +01:00
MauveCloud
b69385d29b
Merge remote-tracking branch 'refs/remotes/Blood-Asp/experimental' into experimental
2016-04-28 11:30:29 -07:00
MauveCloud
9036858017
Improved output bus handling
2016-04-27 17:31:20 -07:00
Muramasa
97eb99bd5d
Main Commit for Large Diesel Generator
2016-04-28 00:58:55 +01:00
Blood-Asp
5c8eec846d
Merge pull request #493 from Muramasa-/TurbineCasingRebalance
...
Turbine casing rebalance
2016-04-27 21:18:29 +02:00
MauveCloud
784c65a884
Added Crop Calculator support.
2016-04-26 13:30:26 -07:00
Muramasa
cb962573e2
Missed a file
2016-04-19 23:31:41 +01:00
Muramasa
12a1d1c46e
Main Commit
2016-04-19 23:17:31 +01:00
Muramasa
79444adc76
Revert "Turbine Rebalance"
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This reverts commit ddc0c4299e
.
2016-04-17 07:41:35 +01:00
Muramasa
ddc0c4299e
Turbine Rebalance
...
Added 3 new turbine casings to rebalance the turbines. Also changed
turbine controller recipes to fit the rebalance.
Large Steam: Steel Turbine Casing
Large HP Steam Turbine: Stainless Steel Turbine Casing
Large Gas Turbine: Steel Turbine Casing
Large Diesel Turbine: Titanium Turbine Casing
Large Plasma Turbine: Tungstensteel Turbine Casing
2016-04-17 07:40:10 +01:00
Blood-Asp
c98736b7b3
Adding assembly line recipe check
2016-04-11 23:14:57 +02:00
Blood-Asp
22dd09be01
Adding assembly line recipes
2016-04-11 22:30:53 +02:00
Blood-Asp
3aae928510
Added Assembly Line Multiblock
2016-04-11 21:47:53 +02:00
Draknyte1
523d2c449e
Should fix any issues.
2016-04-11 20:34:56 +10:00
Draknyte1
1d279c741f
Made these up to date with latest experimental commit, as mine were slightly out of date. :)
2016-04-10 19:15:41 +10:00
Draknyte1
26e60b7020
Changed a few things to make the Soft Hammer more noticeable from the Hard Hammer.
...
Now it's a soft Mallet with an inverted icon, as requested by @DarknessShadow - https://github.com/Blood-Asp/GT5-Unofficial/issues/407
# Conflicts:
# src/main/java/gregtech/api/enums/OrePrefixes.java
# src/main/java/gregtech/common/items/GT_MetaGenerated_Tool_01.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeLarge.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeMedium.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeSmall.java
2016-04-10 18:36:52 +10:00
Blood-Asp
af20a2e4ab
Show all ingot fluid extractions and all iron/copper arc furnace recipes
2016-03-27 17:50:10 +02:00
Blood-Asp
44f3e89bdf
Rebalance oil processing and improve pipe covering
2016-03-27 16:43:03 +02:00
Blood-Asp
b2ac24e85a
Tooltip fix
2016-03-20 17:08:33 +01:00
Blood-Asp
009c032c13
Hiding of Recycling recipes and unneeded ores in NEI
2016-03-20 16:47:17 +01:00
Blood-Asp
c7c8ba7020
More work on tool hardening
2016-03-20 01:23:03 +01:00
Blood-Asp
f4b8aa6f3a
Add Fluid Filter and Regulator covers
2016-03-19 20:51:20 +01:00
Blood-Asp
c1f5c8c354
Added machine recipe for rotors, added silicone soft hammer
2016-03-18 23:05:38 +01:00
Blood-Asp
e8f0482b16
Dynamite impcomp and fluid mox fixes
2016-03-18 22:43:22 +01:00
Blood-Asp
a80e44f7f5
Added sharpness enchantment for HSS material tools
2016-03-17 00:49:47 +01:00
Blood-Asp
0a6e69e254
Rised crop root length to match IC2 again
2016-03-16 23:52:52 +01:00
Blood-Asp
9e7f34a12f
Fix heavy oil gen without messing everything up
2016-03-16 22:49:15 +01:00
Blood-Asp
a475c87f17
Fixed heavy oil not generated
2016-01-30 14:39:08 +01:00
Blood-Asp
4537392c10
Reserving Meta IDs
2016-01-10 14:18:16 +01:00
Blood-Asp
874dfdc309
Fix forestry worktable crash
2016-01-03 16:49:00 +01:00
Blood-Asp
5fd2db9ef2
spelling fixes and chainsaw + forestry leaves fix
2016-01-03 05:27:51 +01:00
Blood-Asp
cf69a7f392
Explosives rework
2016-01-03 02:16:02 +01:00
Blood-Asp
9362235140
fix mox output not rising with heat
2015-12-29 14:42:13 +01:00
Blood-Asp
f0d8454123
fix armor textures and init
2015-12-28 17:17:52 +01:00
Blood-Asp
1e13709399
fuel rod override v2
2015-12-25 15:09:22 +01:00
Blood-Asp
68a19fd70c
Overriding IC2 fuel rods
2015-12-25 14:37:56 +01:00