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maki/Maki/DiscordServer.cs

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using Maki.Rest;
using Maki.Structures.Guilds;
using Maki.Structures.Rest;
using Maki.Structures.Roles;
using System;
using System.Linq;
namespace Maki
{
public class DiscordServer
{
public readonly ulong Id;
private readonly Discord client;
public string Name { get; internal set; }
public ulong OwnerId { get; internal set; }
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internal string IconHash;
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public DiscordMember[] Members => client.members.Where(x => x.Server == this).ToArray();
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public DiscordMember Owner => Members.Where(x => x.User.Id == OwnerId).FirstOrDefault();
public DiscordMember Me => Members.Where(x => x.User == client.Me).FirstOrDefault();
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public DiscordChannel[] TextChannels => client.channels.Where(x => x.Server == this && x.Type == DiscordChannelType.Text).OrderByDescending(x => x.Position).ToArray();
public DiscordChannel[] VoiceChannels => client.channels.Where(x => x.Server == this && x.Type == DiscordChannelType.Voice).OrderByDescending(x => x.Position).ToArray();
public DiscordRole[] Roles => client.roles.Where(x => x.Server == this).OrderByDescending(x => x.Position).ToArray();
public string Icon(string ext = @"png", int size = 128) => RestEndpoints.CDN_URL + $@"/icons/{Id}/{IconHash}.{ext}?size={size}";
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internal DiscordServer(Discord discord, Guild guild)
{
client = discord;
Id = guild.Id;
Name = guild.Name;
OwnerId = guild.OwnerId ?? ulong.MinValue;
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IconHash = guild.IconHash;
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}
public DiscordRole CreateRole(string name = null, DiscordPermission perms = DiscordPermission.None, DiscordColour colour = null, bool hoist = false, bool mentionable = false)
{
RestResponse<Role> roleResp = client.RestClient.Request<Role>(RestRequestMethod.POST, RestEndpoints.GuildRoles(Id), new RoleCreate
{
Name = name,
Perms = perms,
Colour = colour == null ? 0 : colour.Raw,
Hoist = hoist,
Mentionable = mentionable
});
if (roleResp.ErrorCode != RestErrorCode.Ok)
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throw new DiscordException($"{roleResp.ErrorCode}: {roleResp.ErrorMessage}");
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DiscordRole role = client.roles.Where(x => x.Id == roleResp.Response.Id).FirstOrDefault();
if (role == default(DiscordRole))
{
role = new DiscordRole(client, roleResp.Response, this);
client.roles.Add(role);
}
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return role;
}
}
}