using Maki.Rest;
using Maki.Structures.Guilds;
using Maki.Structures.Rest;
using Maki.Structures.Roles;
using System;
using System.Linq;
namespace Maki
{
public class DiscordServer
public readonly ulong Id;
private readonly Discord client;
public string Name { get; internal set; }
public ulong OwnerId { get; internal set; }
public DiscordMember Owner => Members.Where(x => x.User.Id == OwnerId).FirstOrDefault();
public DiscordMember[] Members => client.members.Where(x => x.Server == this).ToArray();
public DiscordRole[] Roles => client.roles.Where(x => x.Server == this).ToArray();
internal DiscordServer(Discord discord, Guild guild)
client = discord;
Id = guild.Id;
Name = guild.Name;
OwnerId = guild.OwnerId ?? ulong.MinValue;
}
public DiscordRole CreateRole(string name = null, DiscordPermission perms = DiscordPermission.None, DiscordColour colour = null, bool hoist = false, bool mentionable = false)
RestResponse<Role> roleResp = client.RestClient.Request<Role>(RestRequestMethod.POST, RestEndpoints.GuildRoles(Id), new RoleCreate
Name = name,
Perms = perms,
Colour = colour == null ? 0 : colour.Raw,
Hoist = hoist,
Mentionable = mentionable
});
if (roleResp.ErrorCode != RestErrorCode.Ok)
throw new Exception($"{roleResp.ErrorCode}: {roleResp.ErrorMessage}");
DiscordRole role = client.roles.Where(x => x.Id == roleResp.Response.Id).FirstOrDefault();
if (role == default(DiscordRole))
role = new DiscordRole(client, roleResp.Response, this);
client.roles.Add(role);
return role;