55 lines
1.9 KiB
C#
55 lines
1.9 KiB
C#
using Maki.Rest;
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using Maki.Structures.Guilds;
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using Maki.Structures.Rest;
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using Maki.Structures.Roles;
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using System;
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using System.Linq;
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namespace Maki
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{
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public class DiscordServer
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{
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public readonly ulong Id;
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private readonly Discord client;
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public string Name { get; internal set; }
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public ulong OwnerId { get; internal set; }
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public DiscordMember Owner => Members.Where(x => x.User.Id == OwnerId).FirstOrDefault();
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public DiscordMember[] Members => client.members.Where(x => x.Server == this).ToArray();
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public DiscordRole[] Roles => client.roles.Where(x => x.Server == this).ToArray();
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internal DiscordServer(Discord discord, Guild guild)
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{
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client = discord;
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Id = guild.Id;
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Name = guild.Name;
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OwnerId = guild.OwnerId ?? ulong.MinValue;
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}
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public DiscordRole CreateRole(string name = null, DiscordPermission perms = DiscordPermission.None, DiscordColour colour = null, bool hoist = false, bool mentionable = false)
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{
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RestResponse<Role> roleResp = client.RestClient.Request<Role>(RestRequestMethod.POST, RestEndpoints.GuildRoles(Id), new RoleCreate
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{
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Name = name,
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Perms = perms,
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Colour = colour == null ? 0 : colour.Raw,
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Hoist = hoist,
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Mentionable = mentionable
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});
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if (roleResp.ErrorCode != RestErrorCode.Ok)
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throw new Exception($"{roleResp.ErrorCode}: {roleResp.ErrorMessage}");
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DiscordRole role = client.roles.Where(x => x.Id == roleResp.Response.Id).FirstOrDefault();
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if (role == default(DiscordRole))
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{
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role = new DiscordRole(client, roleResp.Response, this);
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client.roles.Add(role);
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}
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return role;
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}
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}
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}
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