NouVeL/ADVect/Graphics.h

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#include <SDL2/SDL.h>
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#include <bgfx/bgfx.h>
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#include <Common.h>
#include <Environment.h>
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namespace ADVect::Graphics {
bool Init(u16 width, u16 height);
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void Shutdown();
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enum MarkupStyle {
TEXT_NONE = 0,
TEXT_BOLD = 1 << 0,
TEXT_ITALIC = 1 << 1,
TEXT_UNDERLINE = 1 << 2,
TEXT_STRIKETHROUGH = 1 << 3,
TEXT_OVERLINE = 1 << 4
};
struct ImageTexture {
i32 w, h, channels;
u8* buffer;
bgfx::TextureHandle tx;
};
ImageTexture* GetImageTextureFromFile(const std::string& file);
void DrawTexture(const bgfx::TextureHandle& tex, i32 pos_x, i32 pos_y, u32 w, u32 h, u64 state, const bgfx::ProgramHandle& pg);
void DrawTextureImage(const bgfx::TextureHandle& tex, i32 pos_x, i32 pos_y, u32 w, u32 h);
void DrawTextureImage(const ImageTexture& img, i32 pos_x, i32 pos_y);
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void DrawTextureStencilAlpha(const bgfx::TextureHandle& tex, i32 pos_x, i32 pos_y, u32 w, u32 h);
void RenderString(const NVL::String& s, u32& pos_x, u32& pos_y, u32 col, u32 style_flags);
void RenderString(const NVL::String& s, u32&& pos_x, u32&& pos_y, u32 col, u32 style_flags);
void RenderStringMarkup(const std::vector<NVL::Environment::Variable>& s, u32 pos_x, u32 pos_y, u32 col);
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}