sockscape/server/Entrypoint.cs

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using System;
using System.Collections.Generic;
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using System.Configuration;
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using System.Data.Entity;
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using System.Linq;
using System.Text;
using System.Threading.Tasks;
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//using CircleScape.DAL;
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using System.Numerics;
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using Glove;
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using System.Net;
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using Kneesocks;
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using MySql.Data.Entity;
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namespace SockScape {
static class ServerContext {
public static Dictionary<int, Server<PlayerConnection>> Servers { get; }
= new Dictionary<int, Server<PlayerConnection>>();
public static Dictionary<int, Pool<PlayerConnection>> Pools { get; }
= new Dictionary<int, Pool<PlayerConnection>>();
}
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class Entrypoint {
static void Main(string[] args) {
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var db = new DAL.ScapeDb();
foreach(var server in Configuration.Servers) {
var pool = new Pool<PlayerConnection> {
InitialCount = 3,
InitialSize = 3,
SizeGrowth = 3,
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MaxSize = 100,
MaxTotal = server["Max Users"] ?? Configuration.General["Max Users"]
};
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var serverHandle = new Server<PlayerConnection>((ushort)server["Port"], pool, server);
ServerContext.Pools.Add(server["Id"], pool);
ServerContext.Servers.Add(server["Id"], serverHandle);
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serverHandle.Start();
}
//var server = new Server<PlayerConnection>(6770, PoolManager.Pending);
//server.Start();
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/*while(true) {
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var send = Console.ReadLine();
PoolManager.Pending.Broadcast(Encoding.UTF8.GetBytes(send));
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// logic processing loop
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}*/
Console.ReadLine();
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//server.Stop();
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}
}
}