sockscape/server/Entrypoint.cs

59 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//using CircleScape.DAL;
using System.Numerics;
using Glove;
using System.Net;
using Kneesocks;
using MySql.Data.Entity;
namespace SockScape {
static class ServerContext {
public static Dictionary<int, Server<PlayerConnection>> Servers { get; }
= new Dictionary<int, Server<PlayerConnection>>();
public static Dictionary<int, Pool<PlayerConnection>> Pools { get; }
= new Dictionary<int, Pool<PlayerConnection>>();
}
class Entrypoint {
static void Main(string[] args) {
var db = new DAL.ScapeDb();
foreach(var server in Configuration.Servers) {
var pool = new Pool<PlayerConnection> {
InitialCount = 3,
InitialSize = 3,
SizeGrowth = 3,
MaxSize = 100,
MaxTotal = server["Max Users"] ?? Configuration.General["Max Users"]
};
var serverHandle = new Server<PlayerConnection>((ushort)server["Port"], pool, server);
ServerContext.Pools.Add(server["Id"], pool);
ServerContext.Servers.Add(server["Id"], serverHandle);
serverHandle.Start();
}
//var server = new Server<PlayerConnection>(6770, PoolManager.Pending);
//server.Start();
/*while(true) {
var send = Console.ReadLine();
PoolManager.Pending.Broadcast(Encoding.UTF8.GetBytes(send));
// logic processing loop
}*/
Console.ReadLine();
//server.Stop();
}
}
}