NouVeL/ADVect/Graphics.h

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#pragma once
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#include <SDL.h>
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#include <optional>
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#include <bgfx/bgfx.h>
#include <ft2build.h>
#include FT_FREETYPE_H
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#include <Common.h>
#include <Environment.h>
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namespace ADVect::Graphics {
bool Init(u16 width, u16 height);
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void Shutdown();
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enum MarkupStyle {
TEXT_NONE = 0,
TEXT_BOLD = 1 << 0,
TEXT_ITALIC = 1 << 1,
TEXT_UNDERLINE = 1 << 2,
TEXT_STRIKETHROUGH = 1 << 3,
TEXT_OVERLINE = 1 << 4
};
struct ImageTexture {
i32 w, h, channels;
u8* buffer;
bgfx::TextureHandle tx;
};
ImageTexture* GetImageTextureFromFile(const std::string& file);
struct Font {
FT_Face face = nullptr;
std::unordered_map<NVL::Char, std::tuple<std::optional<bgfx::TextureHandle>, u32, u32, i32, i32, i32, i32>> cache{};
std::tuple<std::optional<bgfx::TextureHandle>, u32, u32, i32, i32, i32, i32>& get_char(NVL::Char c);
};
void DrawTexture(const bgfx::TextureHandle& tex, i32 pos_x, i32 pos_y, u32 w, u32 h, u64 state, const bgfx::ProgramHandle& pg);
void DrawTextureImage(const bgfx::TextureHandle& tex, i32 pos_x, i32 pos_y, u32 w, u32 h);
void DrawTextureImage(const ImageTexture& img, i32 pos_x, i32 pos_y);
void DrawTextureImageAlpha(const ImageTexture& img, i32 pos_x, i32 pos_y, f32 alpha);
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void DrawTextureStencilAlpha(const bgfx::TextureHandle& tex, i32 pos_x, i32 pos_y, u32 w, u32 h);
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Font* ResolveStyleFlags(u32 style_flags);
template <bool DoRender, bool Walk>
void RenderGlyph(NVL::Char c, std::conditional_t<Walk, i32&, i32> pos_x, std::conditional_t<Walk, i32&, i32> pos_y, u32 col, u32 style_flags) {
Font* f = ResolveStyleFlags(style_flags);
auto& [tx, w, h, l, t, x, y] = f->get_char(c);
pos_x += l;
if (auto& buf = tx; DoRender && tx && w != 0) {
DrawTextureStencilAlpha(*buf, pos_x, pos_y - (h - t), w, h);
}
pos_x += x >> 6;
pos_y += y >> 6;
}
template <bool DoRender, bool Walk>
void RenderString(const NVL::String& s, std::conditional_t<Walk, i32&, i32> pos_x, std::conditional_t<Walk, i32&, i32> pos_y, u32 col, u32 style_flags) {
for (const auto& c : s) {
RenderGlyph<DoRender, true>(c, pos_x, pos_y, col, style_flags);
}
}
template <bool DoRender, bool Walk>
void RenderString(NVL::String::const_iterator cbegin, NVL::String::const_iterator cend, std::conditional_t<Walk, i32&, i32> pos_x, std::conditional_t<Walk, i32&, i32> pos_y, u32 col, u32 style_flags) {
while (cbegin < cend) {
RenderGlyph<DoRender, true>(*cbegin++, pos_x, pos_y, col, style_flags);
}
}
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i32 RenderSubstringBox(const NVL::String& s, i32& pos_x, i32& pos_y, i32 reset_x, u32 w, u32 col, u32 style_flags = TEXT_NONE, size_t s_end = NVL::String::npos);
void RenderSubstringMarkupBox(const NVL::Environment::MarkupString& ms, i32 pos_x, i32 pos_y, u32 w, u32 col, size_t end = NVL::String::npos);
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}